Just a quick rough one here*. For anyone not constantly enjoying the delicious tears in the Upcoming titan
Nerf adjustments forum post, CCP has discussed the issue of titan docking.
Bitter Veteran Syndrome (BVS) is an epidemic on New Eden; and it’s time to raise awareness. The chances are that you mix with people who right now are entering into the first stages of this disease, and neither you nor they understand enough to realize the problem.
Any character with over 10m skill points can contract BVS, but the truly vulnerable are characters with skill points above 60m. It’s currently unknown how this correlation forms, but the facts are there*. If you know someone in this skill range, you need to watch out for the Symptoms:
– Constantly complaining about the ease of the game for new players
– Shouting “HTFU” as a counter point to every argument
– A belief that Super Capitals are just fine the way they are (or were)
– Rarely actually logging into the game
– An ability to understand game mechanics better than anyone else
If you are afraid that a friend has contracted BVS there is a simple test you can do to be sure:
Show them a reasonable ship fitting and ask for advice.
If they immediately point out more than three errors they likely early onset BVS (assuming the fitting isn’t really shit). Severity can be judged on the amount of issues spotted, and the level of explanation given for the mistakes.
i.e. 6 issues spotted and no explanation given at all for the mistakes is a very severe contraction (if they shout HTFU as an explanation contract a support group immediately). Whereas 3 items spotted, but a calm and logical explanation of why and how to fix them is a low risk case.
Sadly there is no cure for, but it is our belief here at the Hark Science Studies Centre (HSSC) BVS department, that there is a lot we can do to help these sadly afflicted individuals, and so we ask for your generosity to help fund the research of BVS and the treatment of sufferers. Institutes such as the Pandemic Legion Bitter Veteran Home allow extreme sufferers of BVS to be with people who suffer and understand they plight. They also provide support to all members in their time of need.
But for some such a community of support is just not available, and many thousands of BVS sufferers don’t even have the money for the basic Super Capitals which they so desperately need.
So please, if you have seen the damage BVS can cause to a pilot, consider donating to the HSSC:BVS study and support group. Just a few billion ISK could keep a BVS suffer comfortable for years to come.
P.s. Yes I just passed 60M skillpoints… any one want to fund me a titan?
* 10m sp ~= 02.32% contraction rate (cr)
30m sp ~= 07.66% cr
60m sp ~= 56.79% cr
100m sp ~= 89.72% cr
Results from the “what does hark think study” funded by unicorns and fairies.
CCP Greyscale today announced some fairly big changes to titans (and by proxy Dreads). The full post (and delicious tears) can be found here along with the tears from the Truffel Pig allances (and others).
This series of posts is intended as a discussion and my thoughts in how ISK affects PvP and how PvP Affects ISK; further entrys can be found here.
A few days ago I posted a quick and dirty commentary on the Micro Jump Drive module possibly being added in either crucible 1.5 or Inferno. Within the same “leaked” document, a large chunk of information was also given on the soon to be changes to drone bounties, which I very briefly touched on. I want to now go a little deeper in to what the drone changes mean for us as players. First a short explanation for those not acquainted with our artificial brethren.
Rogue Drones, which can be found in the Eastern Low/null regions of New Eden, are in essence Drones which have developed an AI and gone all “Virus” on us. Unlike the human pirate factions, the drones don’t have a bounty on them, but instead drop Alloys and Compounds (sometimes called drone poo), which can be refined into minerals. Now CCP has begun to acknowledge that this needs to be changed so that Drones begin to give bounties like the other factions.
Drone poo has been a thorn in the side of industrialists for quiet some while now, with miners unable to compete with the speed and efficiency of killing drones for minerals instead of mining ‘roids. Some have even gone so far as to state that the primary source of minerals in New Eden is not the humble hulk; but instead these devious drones. I’m not sure I would go so far, but it does show the level of the problem. Now this is no new issue, and people have been complaining about Drones for some while*, so why has it suddenly changed?
It seems to me entirely possible that CCP has been planning this for a long time and just never gotten around to it. After all changing an entire faction’s (races?)’ bounty is probably no easy thing. But it seems quite likely that the catalyst for the change has been the Russian Civil war. For quite some while the Eastern provinces of New Eden have been quite in terms of war. Sure the citizens have shipped out and attacked other seventy, and some fringe space has changed hands, but until the Russian Civil War, Conflict hadn’t really been seen in the Drone Lands since the dawn of EvE. Then, a few months ago several big Russian Alliances drew a line in the sand and started picking fights. Along with this came an internal change, Minerals which were bound for high-sec were re-routed to fuel the War Machine in preparation for the long drawn out fight to come. With the majority of Null-Sec minerals now not leaving 0.0, the control of the markets returned to the industrialists overnight, and we all saw the price of minerals skyrocket as a result. I suspect this realisation of just how much the Drone Poo was changing the balance of the markets is what finally tipped the balance for CCP, who at the time were looking for balancing changes to fit in with their new attitude. But this is just the start, the real market changes will happen when the Drone Poo dries up entirely.
Anyone familiar with the laws of supply and demand (or indeed anyone who can open the market window) knows what happens when this hits. With demand for minerals staying the same (or indeed likely increasing) but let’s say 40% of Supply disappearing, it’s now a sellers’ market for minerals. Mineral buyers will be forced to increase their buying prices to ensure they get a chunk of the (mineral) pie, meaning more profits to the miners. In the short term prices of anything made from minerals will increase as the increased costs of mineral is passed on by industrialists to customers, along with the increase in profit margins (most margins are calculated by a percentage of the base price). However before miners break open the Cava and start forming conga lines, the spike will likely be short lived, as more miners join their bejewelled playing fraternity in the form of both industrialists looking to cut costs, and money seekers jumping on the band wagon. That said; when the prices do finally settle they will likely be higher than the previous average.
In short, things are going to get very very very expensive and then drop down to just very expensive as supply begins to meet demand.
But what does this mean for the variety of the game? I do agree that low-end minerals should be controlled by High-Sec & its miners. But I disagree that bounties for drones were the right way to go. I believe that eve’s un-uniformity is its lifeblood, and this smoothing of the rough is detrimental to the game. Indeed I would argue that other faction bounties should be changed instead. I would advocate that every Ratting faction should supply a different way of rewarding the player. We will keep one faction with the “press button get reward” system we know and love (let’s say the sansha so we don’t mess up Incursions). Each other faction gets a new method below are just a couple of rough and ready suggestions (aren’t they always with me):
– Loyalty: A new Corporation is founded opposed to the faction in question. Every Faction rat gives loyalty points with the faction, which can be saved or spent on items.
– Standings: A new sub corporation of concord is founded. Each rat you kill increases your standings with the corp. Every week a payout calculated on your standings is given, and your standing is reset with the corporation.
– Fertiliser Pellets: Really throwing the boat out here, let’s make drones drop a fertiliser which increases an asteroids yield (each is set to a type and rarity.. i.e “Minor Veldspar enrichment” and “Glacial Golden Omber deployment”. 0.0 players can sell this roid’ manure to High Sec miners so they can increase their asteroid pools. Hell while I’m on this trip, let’s say we remove the refilling of belts during downtime, and make it reliant on the fertiliser to keep minerals.
Again, I’ll emphasise here that I don’t want ALL rats to follow a single, different system; but for EACH rat to have a different system of profit. A usual this is pulled from my arse as I write, and only intended to give a gist of what I mean (although I do quite like the fertiliser one).
– Drones will be giving bounties
– Minerals are going to spike in price
– Items will also spike
– I think the change is bad for eve, because it doesn’t go far enough
Thanks for reading,
*including the people who farm them. The Russian Alliances who have traditionally held drone space have always complained that drones are less profitable and more risky than bounties due to the need for logistics to ship them to High-Sec. Although I always hear it in the same tone my father says “Oh no this is awful, urg no horrid, you wouldn’t like this at all!” while tucking into a cake. Except of course the Russians are Building titans, not eating cake.
Dual tanking is probably the most common sin of less than savvy Nullsec residents. It’s a common pitfall because the logic behind it is actually quiet sound.
“I don’t want to get killed out there, so I’m going to fit as much tank as I can. If shields use Mid-Slots and Armor Tanking uses Low Slots, nothing is stopping me from fitting both!”
It’s also supported by a lot of sci-fi background, in which most ships have powerful shields and thick armor plates. Unfortunately the logic and the corroborating literature do not equal a sound decision in EvE. The chances are, if you have (or do) make this mistake, it will be while your fresh and new to the game, when you have little to no experience of the mechanics.
So why is this a sin? First and foremost we have to consider the tanking penalties. We must understand the three key underlining principles of tanking; Buffer (how big your health bar is), Resistances (the % of damage you can ignore) and Repair Rate (how fast the bar will return to full). With both Shield and armor buffer has a disadvantage*. With Armour, your ships mass (and thus is velocity & agility) are penalised. With shield your signature radius is penalised (making you quicker to lock & easier to hit). This means that by dual tanking, you are going to be slower to get away and faster to lock. You are also going to be twice as easy to hit (Signature radius and speed twice the chance to hit mechanics). The net result of this is that your tank may have increased, but your survivability and your ability to avoid damage has dramatically decreased.
But it doesn’t end here. If you fit a dual rep ship, you are also removing your utility. Part of the balance of the shield types has always been “Shield tankers get to do more damage (low slots free for damage mods), armor tankers get utility (mid slots fit ewar, tackle, etc)”. By fitting a dual rep, your tank now takes up all your utility meaning that you will hit with the force of an intercontinental ballistic marshmallow, and have no ability to range control or perform ewar. A far better idea would be to fit the utility slots left by your tank with things which will help you avoid/remove/control the incoming damage while you tank. Shield tankers can kill the enemy faster with damage mods, and armour tankers slow the enemy down, speed themselves up or stop them from locking.
So is it ever excusable to dual tank? The short answer is No, but in honesty it’s more complex than that. Firstly this doesn’t include other less solid tank types (ewar, speed & stealth) which can sometimes be mixed to great effect (see assault frigates). Secondly, some will argue the dual tanking a bait ship is a good idea. This is because you no longer care about your survivability (your bait, you don’t have any), your only concern is to survive long enough for the cavalry to arrive. However the counter argument is that bait only works if they can point the enemy to prevent escape when the cavalry do arrive. This means they do need mid slots. My final advice is; when in doubt, never dual tank. You will be laughed at when you lose it (and you will).
This is a sin you tend to see later in the life of new Null sec players. It also generally also has two flavours; small weapons & big weapons, close range weapons and long range weapons. The former is generally because the player wants to be able to hit tackle and other frigates, the second is because they feel the need to hit an enemy at every range in-between here and Jove.
So why does it make kittens cry? Well this one’s pretty simple in actual fact; it’s a simple case of “jack of all trades master of none”. If your guns can hit all ranges and/or all classes of ships, you will not excel at killing any of them. In EvE ships are designed to force you to make choices (this applies well to dual tanks as well). If you think you have found a way to cover every option, the chances are you have missed something out somewhere. The tank and damage of ships are balanced assuming that the full DPS of a ship is going to be applied to the full tank of the enemy. If your only applying half (or goodness help us a quarter) of your DPS to a target, they are going to laugh at you and hit you back with a full rack of weapons.
Mixed weapons are occasionally excusable. For instance you won’t get laughed out of Null if you fit two Heavy Assault Missile launchers to a Auto cannon hurricane, nor will you for Using a Torpedo & Auto cannon Typhoon. But these situations are easy to spot; when you fit a ship look at its primary weapon type (hint: Ship bonuses, racial weapons & how many turret or launcher slots does it have most of). Fill your ship with this weapon type and if you have slots left over, you can use the secondary weapon system. If you find yourself using two types of turret or two types of missiles you will fall foul of this. In the case given above you can even justify sizing down the secondary weapon system (in the Hurricane example, using light missiles instead of heavys); but you may have to explain your reasoning (killing drones & tackle might fly). But in all honesty, you’re better off fitting a utility High, like a neutraliser.
Thanks for reading
*this applies to the rigs as well
An addendum to the post: Micro Jump Drives
It seems that the idea was proposed in or around 2006: here.
Although it was shot down by players due to its use against gate camps. Interestingly the spool up time added to the module, coupled with the susceptibility to tackle means that this is no longer an issue.
The initial complaint was that if you could jump 100km from where you currently are you would be able to avoid gate camps & high sec ganking. However because you cannot use the drive (and this is reliant on my take on the drives description) while tackled, and it takes 8 seconds to spool up, to avoid a gate camp in it, you would need to take more than 8 seconds to align, but also more than 8 seconds to lock. I cant think of any example of where this might occur, so well done CCP on avoiding one issue.
Any way, I mainly wanted to add to this a little more about the source of the info:
The missile name change seems a bit suspicious to me (I wouldn’t put it past them, but really CCP, REALLY?). And the drone bounties are very unlikely to be the final numbers. However that doesn’t mean this is a test build which will never make it on to TQ. All the same, I have disclosed my data sources, and its up to you if you take this as gospel or with a whole truck of salt.
Eureka! I have the answer. Last night I finally realised the key reason I enjoy playing EvE, and what makes it different to other MMOs. I should back track a little bit here I guess (and perhaps stop running around with just a towel on).