CCP Greyscale today announced some fairly big changes to titans (and by proxy Dreads). The full post (and delicious tears) can be found here along with the tears from the Truffel Pig allances (and others).
Now this first paragraph is a bit like a black smith putting on his lead apron; I’m trying to avoid the flames. I am very very pro Super Capital nerfs. I celebrated the Super Carrier Nerf, and I will celebrate the Titan Nerf. No single ship in the game should be an “I win” button, none. These changes should work towards the goal of enforcing skill (and not wallet depth) as the deciding factor in battles.
This nerf is unfortunately going back to where we began during the “Get titans on grid” changes in dominion. It comes down to Risk:Reward ratios. At the moment the numbers look like this:
Titan pilots love using them because they have very little risk and great rewards. CCP has now made the ratio like this:
Now titan pilots are just not going to fly them because they don’t feel it’s worth the risk. What they should be aiming for is this:
This would mean titans pilots would want to fly because they get a good reward, but they take a big risk to get it. Now I don’t think that blaping sub caps is where that 10 reward should come from so in that respect the change will work, but to make the titan changes work in full CCP needs to achieve two other things. (What they have done is bolded below).
Stop Titans from killing small ships, but give them something equally rewarding (but less infuriating to other players). Then make titan take a bigger risk to achieve its role (whatever CCP decides this is).
Now what’s fixed is only a tiny part of that solution and hopefully this what Greyscale means by “We don’t consider titans ‘Done’ after this change”. If we increase the risk to titans, while still enticing them onto the field we will start to see more and more titan deaths and a lowering of the numbers of Super Capitals in game.
But that’s just to goals of the titan changes i.e. things done directlyto the titan. More needs to be done to the factors which have caused this symptom to come to light. So now we know what needs to be done to cure the symptom, let’s follow the diagnosis to its root:
“It’s easy for 10 titans to luck out with their tracking (with the right mods) and blap sub-capitals”
“Certain Alliances have been able to field enough titans to make this happen regularly”
“Alliances have enough money to easily field of SC’s”
Yup it’s another anti alliance wealth post. Well not entirely. At the moment something like 1 titan and three Super Carriers are produced per day
. Which means to cure the proliferation problem in a realistic timeframe, we have to kill 2-3 titans per day every day*
. So we need to reduce the production of titans as well. I won’t go into detail on how I think CCP should about this (as I have done so elsewhere
), suffice to say that a Moon Goo nerf might be a great start.
Again another rough post in response to the flow of the game.
Thanks for reading,
[Titans in game today]/([titans killed per day] – [titans produced per day]) = [days till 0 titans]
730 / (3 – 1) = 365
I think 50-100 titans is about the right number 😛