New frigate changes

It’s been pretty quiet on here of late! Between some real life turbulence, my duties in the alliance and the base level of exhaustion which life seems to cause  some of the time I previously used to write has been taken away. However I shall do my best to rectify this and stop making excuses! With that in mind… FRIGATE CHANGES have been announced!

Yup as I’m sure you are all aware CCP has, for the second time, announced a batch of Frigate changes. This time it’s the Attack frigates turn. You can see exactly what these are in the original dev blog on the subject, and my summation of exactly what this reflects in my blog here. The TLDR though is that these are fast frigates capable of either closing range fast and brawling/tackling, or kitting at longer range.

Previously I have not really been qualified to comment on the frigate changes (not that this has stopped me!) as I haven’t flow a T1 frigate in PvP… since the war in Etherium Reach. However since the last changes I made it my mission to learn the craft by creating a new alt specifically for RvB. My Alt was created around a month ago, and is only just reaching the 1.5m skill point’s mark, so she really is a bit of a newb. Because this alt is VERY low skilled, for the moment I am unable to comment on races other than the one I have trained. I have however attempted to run with the race which, I feel, is most in need of a Boost; the Gallente. My plan is to keep pace with CCP’s changes, sticking with frigates until they move onto destroyers, sticking with them until cruisers get changed, etc. As a side note, I have been flying with the Incursus and really enjoyed it although I won’t comment further as I really have no basis to compare it to.

But I digress. With the announcement of these changes I immediately went to Jita and bought 50(!) Atrons’ and fittings with the intent of assessing the current state of the frigate and assessing the success of the changes, once they go live. Bearing in mind that my alt has very few fitting skills I found that the following:

The Atron has some serious issues with PG, I was forced to use one of the two(!) low-slots to fit an Aux Power mod for extra PG just so that I could fit the 1mn MWD which a speed frigate requires. With only 2 High-slots my turrets are also only able to deliver a meagre 43 DPS. This said, on the plus side the Atrons mid-slots are only just acceptable, with two slots for MWD and a choice of Scram or web you are able to fulfil the role of speed tackle. I was also quite shocked with my effectiveness in combat using the vessel. Because of the 3k/s speed I was able to get into combat range much faster than the Incursus (I have fitted with an AB); this meant that despite its lower DPS I have still been scoring about the same damage. Cap wise, I have about 40 seconds of full burn, which is mainly the MWD. To eak this out I only tend to use it for getting into range, and shifting it when I’m targeted. For the most part this is a very fragile ship with speed as its only real defence; this means that once those 40 seconds are over, I’m dead.

Below is my full fit & Stats:

[Atron, RvB Cheap]

2x Modal Light Ion Particle Accelerator I

Limited 1MN Microwarpdrive I

J5b Phased Prototype Warp Scrambler I

Damage Control II

Micro Auxiliary Power Core I

[Statistics – Tugali Isayeki]

Effective HP: 1,662 (Eve: 1,417)

Tank Ability: 1.48 DPS

Damage Profile – (EM: 25.00%, Ex: 25.00%, Ki: 25.00%, Th: 25.00%)

Shield Resists – EM: 12.50%, Ex: 56.25%, Ki: 47.50%, Th: 30.00%

Armor Resists – EM: 57.50%, Ex: 23.50%, Ki: 44.75%, Th: 44.75%

Capacitor (Lasts 40s)

Volley Damage: 106.61

DPS: 43.89

The changes look to counter my only real issues with the ship. The full changes can be found below (with the adjustment in brackets credit in part to Callic Veratar):

Frigate skill bonuses: +5% to small hybrid turret damage and +10% to small hybrid turret fall of per level
Role bonus: 80% reduction in Propulsion Jamming systems activation cost (new)
Slot layout: 4 H (+2), 3 M (+1), 3 L (+1), 3 turrets (+1), 0 launchers
Fittings: 37 PWG (+37), 147 CPU (+47)
Defense (shields / armor / hull) : 300 (+65) / 350 (+76) / 400 (+150)
Capacitor (amount / recharge rate / cap per second): 330 (+144) / 165 s (-47.81) / 2 (+0.67)
Mobility (max velocity / agility / mass / align time): 420 (+11) / 2.8 (+0.026) / 1050000 (-114000) / 2.75s
Drones (bandwidth / bay): 0 (-5) / 0 (-5)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 25.5km / 900 (+225) / 4
Sensor strength: 8 Magnetometric (+1)
Signature radius: 35 (-1)
Cargo capacity: 145 (-20)
– Powergrid too low for MWD

PG has now been boosted from 20 to 37. This means you can now fit 3 guns, MWD, tank and some mids (just) or 3 guns MWD mids and a speed lows (with ease). No more Aux Power cores!

– Not enough low slots

One low slots added and the need to waste one on a fitting mod removed.


– Not enough DPS (on paper)

An extra turret slot and two High-slots mean that the damage is now at 150% of the original Atron. This means that theory fitted Atron (below) is only 10 DPS lower than the iIncursus as opposed to the 40 it was before.


– 40’s of cap is only just enough

2m 20s is ample time for a fight (my main registers as stable!)*

– Tank of a wet paper bag

Doubled my buffer off the bat. Mixed with the cap increase, this should make for a very tough nut to crack.      

Looks good doesn’t it? Now for a wonderful Brucie Bonus:

– Speed has been increased

Originally 3k/s now even with a 100mm plate we run at 3.6k/s and with the super speed fit 4k/s

With all these changes I really feel that CCP has hit the mark with the Atron. I think the new Atron will likely surpass the Incursus for my ship of choice in RvB; it’s time to target will simply be ludicrous. All this said however you should, as always, take all this with a pinch of salt. The changes are very much in the first stage of consideration, with CCP only just announcing their intent for change. Last time around we went through 3 or 4 changes before we got the final build (we have already had one change in this round). If changes do come around I will attempt to update this blog to reflect them. Till then, I’ll go back to fighting the good fight…

Onward Red Fed, to victory over all Prime Colours!!!!

Thanks for reading,


* I have to admit I’m not sure about this one. My theory crafting skills are not great, and mixed with the hokey ship creator in EvEHQ I’m just not sure this is really true. Please let me know if you can prove I’m wrong!

Leave a Reply

Your email address will not be published. Required fields are marked *