Condor: Now a true prey bird…..

Pre Patch

Let’s not mince words here; pre patch this ship was horrible, it lacked the ability to even fit its slots fully, you basically ended up with a ship that could fit a MWD (which emptied your capacitor in under 50secs), and a point and that was it, you could race very fast at the target and point it but if it looked at you with a slight squint you leveled up into a pod. It was not ideal to say the least. [Hark: I think the length of this paragraph is Arians way of saying “It was so shit I didn’t fly it more than just a few times pre-patch”]

Post Patch

Here are the changes that were made to the Condor:

Frigate skill bonuses: +10% to rocket, light missile velocity and +5% damage to rocket, light missile damage per level (new)
Role bonus: 80% reduction in Propulsion Jamming systems activation cost (new)
Slot layout: 4 H (+1), 4 M (+2), 2 L (+1), 0 turrets (-1), 3 launchers (+1)
Fittings: 40 PWG (+15), 185 CPU (+85)
Defence (shields / armour / hull) : 400 (+126) / 250 (+24) / 250 (+55)
Capacitor (amount / recharge rate / cap per second): 300 (+144) / 150 s (+32.81) / 2 (+0.67)
Mobility (max velocity / agility / mass / align time): 400 (-4) / 2.9 (-0.28) / 1100000 (-85000) / 2.99s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 32.5km (+7.5) / 880 (+245) / 4
Sensor strength: 9 Gravimetric (+1)
Signature radius: 33 (-4)
Cargo capacity: 130 (-20)

And what a change this made, personally I now feel this is the single ship that has come out the best in this round of changes. So many potential fits are now viable, for example here is a long range point fit with medium shield extender and medium ASB that I have been testing to destruction in RvB:

[Condor, range tackle]

3x Experimental TE-2100 Light Missile Launcher (Caldari Navy Scourge Light Missile)

Limited 1MN Microwarp drive I
Faint Warp Disruptor I
Medium Subordinate Screen Stabilizer I
Medium Ancillary Shield Booster (Cap Booster 50)

2x Micro Auxiliary Power Core II

2x Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I

With this fit I have been tackling Battlecruisers and Cruisers at range and either tanking their damage while my fleet kills them or running away (Brave sir robin style).

Another potential fit made possible by the patch is the following “Fleet” fitting, designed for pure tackle with Shield Logi support:

[Condor, gang tackle]

2x Small Diminishing Power System Drain I

Limited 1MN Microwarp drive I
Faint Epsilon Warp Scrambler I
Medium F-S9 Regolith Shield Induction
Adaptive Invulnerability Field II

Damage Control II
Micro Auxiliary Power Core II

2x Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I

Yeah a T1 tackler for gang tackling that does around 3.4kms before overheat. With resistance to neuting provided by 2 vamps (always run in sequence not together), once the tackle is made this little ship is a surprising pain to remove if supported by logi’s.

For other situations we can even make a dual Prop interceptor for thouse who like to go fast in ANY situation:

[Condor, dual prop]

Small Diminishing Power System Drain I

Limited 1MN Microwarp drive I
Faint Epsilon Warp Scrambler I
Medium F-S9 Regolith Shield Induction
Limited 1MN Afterburner I

Damage Control II
Micro Auxiliary Power Core II

2x Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I

Under the AB this ship still moves at 1.2kms before overheat, whether this mitigates more damage than the previous invul fit would require more testing but you get the idea.

Post patch in summary

So many new fittings are now possible, both inside and outside scram range. All because of the following reasons:
The capacitor is now up to the job of supporting the mods needed to effectively tackle.
The MWD speed is now high enough; not only to tackle but even to coast out of range should the ship be scrambled.
A decent buffer (for a t1 frig) can now be fitted.
DPS is still low, though that was never going to be this ships role.
This ship is now a proper training ship on the way to interceptors!

All in all I feel this will be a great ship for people new to pvp to learn in cheaply and with a lot of fun, I have found it a hoot and I will continue to fly it and catch unsuspecting cruisers and above with it.

Harks Foot Note
Another interesting set of changes, and again I can see that the Condor has truly become a viable ship rather than what you fly when you need to auto pilot somewhere quickly. However I do disagree with Arian on one point: “personally I now feel this is the single ship that has come out the best in this round of changes” I believe that place has been taken by the Atron. As Arian hinted at in his post the Condor has developed by far and away the best fitting stats (seriously it’s ludicrous by comparison to the others), and it can now fit a pretty mean shield tank but the way in which CCP has implemented the Gallente Methodology in these new changes has simply made them the best Fast Tacklers. All the Fast Frigates (subjective term I know) can do at least 3.1k/s (The Slasher* is fastest @3.7 and the Atron is slowest @3.2K tanked), but I don’t think that a few hundreds difference actually matters. All the frigates can now fit a full complement of Tackle and Tank. But the difference lies in the Racial Methodology. We all know that the Gallente get the highest damage weapons with the worst range, and until now that has be an effective Nerf. However Fast Tackle is the one area where this methodology actually works. Because the Atron can do 3.1k/s the blaster range doesn’t matter anymore and suddenly you have a blaster touting damage machine all “up in yo-face” as the youf say. This is not to say that the other races aren’t good; far from it, all the new frigates (although I haven’t heard about the Slasher yet) do their jobs perfectly, it’s just that the Atron does it with an amazing Damage output. So far the hierarchy looks something like this:

Atron (see above) > Condor (fast and versatile) > Executioner (does it’s job but doesn’t excel anywhere)

We’ll just have to see where the Slasher lands in all of this. Still great changes all round, well done CCP.

* I cheated and looked before I read Arians review 😛

3 thoughts on “Condor: Now a true prey bird…..

  1. Arian Blade says:

    A scurrilous accusation from the editor that I may not have extensively flown the pre patch Condor, I flew 5 of them to destruction pre patch in preperation, it’s just that said destrution really did not take very long due to the >ahem< previous quality of the ship...... I truly am impressed by this ship now though.

  2. Anonymous says:

    Atron > Condor > Executioner (is what I think you mean…)

Leave a Reply

Your email address will not be published. Required fields are marked *