Archive for January, 2013

Dusty Black Box: Kaupe (Oracle)

Even before I took my break from eve I was really slacking on the black box posts. Then, once I returned I began the process of changing corporations (and Alliances) which required me to either sell or move all of my ships. As a lazy bastard I opted for the sell and re-buy option. As a result I have a good few BB posts to put on here. So here are a series of staggered posts giving the final tally for all my sold ships.

Pilots Note:
Another structure basher (dont you love sov wars!). This one less subtle  and once primed you can just walk away… well if it wasn’t for the imminent threat of reds you could…

###########################################################
#                   – Current Info –
###########################################################
#Ship Name: Kaupe
#Ship Type: Oracle Class Battlecruiser (tier III)
#Location: 995-3G
#Fitting type: Structure Bashing
###########################################################
#                        – Log –
###########################################################

10/02/2012
– Purchased
– Fitted for bashing (shield tank, max dps)
12/02/2012
– Taken to I6-SYN
! Engaged SBU: http://tinyurl.com/6mh735w
– Returned to 995-3G
– Refitted to Armor
25/03/2012
– Moved to 28Y9-P
01/09/2012
– SOLD

###########################################################
# Owned for: 7 Months
# Kills value[Number]: 201,091,265.00[1]
###########################################################
#                     – End Log –
###########################################################

Two Steps forward: An Awkward POSition…

I’ve been waiting a while before commenting on the current POS storm caused by the CSM minutes (mixed with Two Steps Stirring) simply because I wanted to see how CCP responded to the oncoming Threadnaught. And I think I have been right to do so, as I still remain fairly unsure about the implications and intent of the original statements made by CCP, and indeed what the origin of this whole debacle was.
Certainly, if read in a particular light the original quotes in Two Steps blog seems to indicate that the POS system is just too large to do right now, and as such they will be completely ignored until CCP can tackle them in a meaningful way. This appears to be how Two Step is publicly interpreting it, given his rally to the community for reinforcement. 
With this in mind I scanned through the whole of the CSM notes, looking for more references to POSs as a main subject line, and I found surprisingly few:
Page 12: Hans states CCP need to ask questions about Why we need modular POS’s
Page 14: Unifex clarifies about themes and the new expansion plans. He acknowledges POS’s need work and uses them as an example of how needed work can be done over several expansions being worked into the themes.
Page 21: Unifex responds to Two Step asking why POSs aren’t in the next expansion for sure. Unifex responds “We can’t do everything in our long-term plan in the next 6 months”
Page 99: Hans questions the Art team about their work on the new POS’s in reference to the blocker between art and design resources.
Very little supports that modular POSs are being dropped altogether, indeed my interpretation is that they very much are coming, just in a slow and staggered release, only the last comment (excluding the POS gate  quotes) on page 99 shows any CSM exacerbation on the issue, where Hans is lamenting the chicken and egg scenario CCP has with scheduling.  
So why is it that in just this one meeting, suddenly the CSM have their hackles up about the lack of POSs? Even within just that one meeting the context, and indeed the phrasing, just doesn’t sit right with me; let me bring some of the surrounding discussion into the light here: At this point in the summit the CMS is attending the first of two Null Sec meetings in which CCP Greyscale has attempted to get “a collective priority” from the CSM for the future of Null Sec. He states that they want to do with Null what they did with FW; tackle the issues to bring it towards a better version. All good so far right?
However seemingly for no reason UAxDeath suddenly pipes up telling Soundwave that CCP has promised the players POS’s, which they no longer intend to deliver. Blam, kinda out of the blue right? Don’t get me wrong, I suspect that UAxDeath had a very sound reason for bringing it up (as I will explain later) but here is the crux of the issue, the response:
Greyscale gives a pretty harsh kneejerk generalisation:
“Greyscale replied that coming into meetings with the mind-set of CCP promising a certain feature 
is a fallacious, and flat-out wrong, mind-set.”
Unifex, fires of a concise salvo stating CCP’s position:
“Unifex stated that what CCP did was spend effort and prototype what would make a good POS system. It 
would, however, only affect the group of people who manage POSes. Focusing that amount of time and 
effort on some small singular aspect of the game and delivering only that ‘is what will kill the business’ “
Note that Unifex, did NOT finish this statement with “So we aren’t going to touch them for now” or, “So were not doing it”. People are taking the inference that Greyscale made about promises, mixing this with Unifex’s comment about POSs being hard to do and reading that there are no plans to progress POSs.;Adding two and two together and getting six.
However there is clearly more at work here, we are defiantly missing something in the noise. I suspect that we are seeing the result of processes started outside of the official meetings, finally exploding into the light. Note that the issue seems to be been settled as its not brought up in later sessions, except by a slightly world weary Hans lamenting business processes. Two Step doesn’t stand on the table in the meeting and demand CCP start the POS making machine; nor does the topic ever come up again during the Null Sec sessions. Indeed the paper doesn’t even note he said anything during this exchange. So whats going on? Well I believe the following has happened:
1. A comment was made to the CSM off the record about POS’s not being in the next expansion. I suspect it was probably an off the cuff comment, maybe on Skype, maybe when they were picked up from the airport, something along the lines of:

CSM: Were looking forwards to seeing the modular POS progress

CCP: Don’t get too exited, there not in the next expansion!

2. The CSM let this little gem brew between each other exacerbating the issue and working themselves up.

3. During the early meetings it seems clear that the POS’s will get tackled, but only in a long term plan (page 14/15).
4. The CSM seem happy with this, but Two Step (at least) is worried about just how long this plan is.
5. During the Null sec debate xDeath takes the opportunity of Greyscale asking for Null Sec visions, to explicitly talk about POS’s hoping to bring out an official statement (which doesn’t work).
6. xDeath takes the next vague opportunity to outright oust the issue.
7. After a short thrashing leading to a stalemate the issue is dropped and the discussion moves on. CCP is happy they have explained that POS’s are a long term goal, and will be slowly addressed over the next few expansions.
Two Step, (at the very least) is not completely happy with this result. He still holds the worries from point 4 and wants to be sure that CCP get started on the POS problem asap because it is an important point for the community. I’m not sure why he (or indeed any) or the CSM didn’t directly say in any of the meetings “But you are going to do something for them in the next patch right?”. Perhaps they want more than just a verbal assurance, perhaps they don’t think it wouldn’t do any good?  Maybe its just a fear CCP will simply say “No”. But Two Step (I believe) wants to be sure CCP gets a move on with this and sees the urgency so he writes a blog post and starts the thread, and shows CCP just how important the issue is to us.
So here we are a Threadnaught later. Seagull has posted on the thread stating that the “small part of the community” statement by Unifex was in reference to their prototypes test catchment. In my opinion though this is either a manipulation of the truth, or the original statement was very poorly phrased  (especially from a man who usually considers his words very carefully), but that is besides the point.
So where do we go from here? Two Step has raised a point CCP thought they had covered, and suddenly the comunity is up in arms. Its pretty clear what is now laid out by Two Step and the forums:
  • It is acceptable for CCP to attack POS’s over the next few expansions
  • It is acceptable for CCP to bring in a short term fix to the current POS system, we are unable to see the first implementation of modular POSs in the next expansions.
  • It is unacceptable for zero progress to be made on the current POS system between now and the Summer release
  • CCP must communicate clearly what the intend to do with POSs

I would suggest that CCP who are likely still pre-planning the Summer expansion theme and content should hurry up at least the section regarding POSs. Because they need to release a clear plan for the replacement of the current system. I would advise that this should be heavily weighted with caveats so it doesn’t fly away in the minds of optimistic players:  
Here is our plan, here are the steps we expect in it. We don’t know when each step will be taken or even if we might have to change the plan (don’t worry we will let you know if we do!), but we are aware of this problem and we are taking steps to tackle it. Look we can even confirm step 1 will be completed in the summer expansion.
People are upset about modular POSs because we are worried this will be another ambulation*. The community knows that some things take time, but open honest communications could easily waylay fears and speculation. Lets face it with some of CCPs history, they cant really blame the community for being pessimistic about things.
It all seems like a bit of a storm in a teacup to me. Reading the notes, I am confident that CCP is already committed to delivering something for POSs in the Summer expansion. But I believe that Two Steps goal in this was to ensure CCP was aware that the players expect progress and soon. That’s a worthy goal, because the POS issue does need to be tackled, so with that in mind I would say to Two Step: Mission Accomplished. You saw an issue you knew was going to cause disappointment with your electorate. You attempted to raise the issue with CCP (maybe this should have been done a little more thoroughly) and when this failed you took the issue to the people and asked them to make their voices heard. That is the job of the CSM. 
Keep Clam and Carry on Posting,
Hark.
*I am referring to the 5 or so years spent waiting for it to come, not the Incarna debacle once it was

Order of Importance

“Ytterbium stated that 2013 would see work on the Battlecruisers, Battleships, adjusting skill requirements for T1, and then after all of that is accomplished, they would move on to T2.”

He went on to add that CCP would not be tackling the T2 ships in order of size (like they did T1). But instead by order of need, starting, most likely  “Command Ships”

That is all.

Hark

Dusty Black Box: Brighid (Hurricane)

Even before I took my break from eve I was really slacking on the black box posts. Then, once I returned I began the process of changing corporations (and Alliances) which required me to either sell or move all of my ships. As a lazy bastard I opted for the sell and re-buy option. As a result I have a good few BB posts to put on here. So here are a series of staggered posts giving the final tally for all my sold ships.

###########################################################
#                   – Current Info –
###########################################################
#Ship Name: Brighid
#Ship Type: Hurrican Class Battlecruiser
#Location: 995-3G
#Fitting type: Auto Cannon
###########################################################
#                        – Log –
###########################################################
10/02/2012
-Registerd for use
! Engaged Heratic: http://tinyurl.com/72hhhvh
! Engaged Sleipnir: http://tinyurl.com/7fa9hzw
18/02/2012
– Moved to 8EF-58
! Engaged Maelstorm: http://tinyurl.com/7gblaed
! Engaged Maelstorm: http://tinyurl.com/6roefjj
– Returned to 995-3G
22/02/2012
– Moved to I6-SYN 
! Engaged a Jaguar: http://tinyurl.com/6qes7oj 
– Returned to 995-3G
27/02/2012
– Moved to E1W-TB
! Attempted to engage vagabond warped before lock
– returned to 995-3G
25/03/2012
– Moved to 28Y9-P
11/04/2012
– Assigned fleet flagship
– moved to 3IK-70
! Engaged SBU
01/09/2012
#SOLD
###########################################################
# Owned for: 7 Months
# Kills value[Number]: 823,947,226[5]
###########################################################
#                     – End Log –
###########################################################

A sword forged from the skulls of my enemies..

Just a quick one today ladies and gents. Between my new toy and the fact that I appear to have started the process of moving jobs its been a busy few weeks here again. I have also been pursuing the now published CSM notes, and came across this little gem.

Being primarily a 0.0 pilot I skipped through the initial sessions (taking note of POS-gate in passing), and dove right into the null sec points. It was hear that i came across  this wonderful gem of a feature which, if I am reading it right was almost, but not quite implemented over the last few expansions:

On the topic of creation and destruction Soundwave brought up a “neat” game design mechanic that CCP were unable to squeeze into a previous expansion. He explained the mechanic wherein there were a new set of system upgrades, “IHUBs on crack”, that were incredibly powerful. To temper the power creep, the mechanic allowed for only three of such structures to exist. Further, the only way to get said structure is to physically take it from someone else. Elise was quick to praise the idea. Soundwave continued that if he were ever to go into the issue of making an end-game objective that he would definitely put a similar type of hard-cap on it to keep the goals in check.

Trebor added that it could in fact be a soft cap that increased (or decreased) depending on a variety of metrics. Using a hypothetical example of how such a feature could be used, Trebor brought up Titans and Supercaps in general. Using this type of soft-cap mechanic, Trebor suggested that to build a new supercap would require the “core” of a dead supercap. So to build a new ship you would need the same materials and time, but also a supercap “core” that has a chance of dropping after a ship is destroyed. With that plus an adjustable drop rate of the cores in rare NPC spawns, one could manipulate the population of the ships. Two step liked the idea and talked about the issue of difficulty scaling; accumulating resources shouldn’t universally make everything easier.

Wow is all I can really say. This really is a stunning idea for a feature, and indeed Trebor’s expansion on the base, is equally awesome. An instant cure to power creep in end game content, fantastic. As is evident from some of my previous posts, I am very much against both super capital proliferation as well as the current overpowered nature of the SC beast.  However as a realist I can see exactly how this situation came about. CCP designed super capitals with the feverant believe (some might argue for ignorance) that they would never be used en-mass. Maybe they didn’t believe that eve would still be about by the time it was a problem. Maybe they assumed that they would eventually find a natural equilibrium of  creation against construction. What ever the reason, they were designed as behemoths of space, with an arsenal to match. Most of the suggestions that I have seen to cure the “Supercap issue” (including my own suggestion) have always been around adding new features to curtail the prevalence of the super capital. However this simple suggestion by Soundwave, expanded by Trebor, could, in essence go back in time to make CCPs assumption correct. An iteration on super caps which would make them function as intended: as a rarity. With this in mind, for the first time ever, I could consider myself in favour of a massive boost to the destructive ability of super capitals. Make them kill dictors, give them a doomsday on every hard-point that fine, as long as there are only ever 5 in existence…  I would still argue that there is a place in the battlefield for a dedicated capital/super capital killer ship, just to ensure that we don’t have single alliances hoarding  large percentage of the Super capitals.

Even ignoring this as an idea to limit  super capital proliferation, and taking it on its merit to allow for future development its a fantastic idea. The concept of adding a “Limited numbers” feature into the game could be a massive conflict driver for nullsec. Adding more items which are coveted (and not tied to a single geographical region of space) we could see a new reason for Alliances to clash broadswords (pun intended). Furthermore, should CCP really take their thinking to another level, Imaged if the destruction of this theoretical item could be accomplished by a relatively small number of players? We could give small alliance a method to hurt larger alliances and, at the same time, boost their own funding and standing in the process. At the moment Nullsec alliances are made or broken by the space they own. Don’t own space and you’ll never make it anywhere in nullsec. At the same time, if you want to own space, you need to have the numbers and funding to do it (for which you need space). Its a classic chicken and egg scenario, which players currently get around by seeking “sponsorship” by alliances/coalitions which have already “made it” in 0.0. Give 0.0 alliances/coalitions a golden goose which young aspirants can steal from them could give groups a new entry into null.

This truly is a fantastic idea and I really hope that it is implemented. However I also hope that CCP takes the time to consider the best way(s) to do it as well.

Fly uniquely

Hark

Dusty Black Box: Ouli II (Purifier)

Even before I took my break from eve I was really slacking on the black box posts. Then, once I returned I began the process of changing corporations (and Alliances) which required me to either sell or move all of my ships. As a lazy bastard I opted for the sell and re-buy option. As a result I have a good few BB posts to put on here. So here are a series of staggered posts giving the final tally for all my sold ships.

###########################################################
#                   – Current Info –
###########################################################
#Ship Name: Ouli III
#Ship Type: Purifier class Stealth Bomber
#Location: N995-3G
#Fitting type: T2 bomber
###########################################################
#                        – Log –
###########################################################

18/02/2012
– Purchased
– Taken to CR2-PQ
! Attempted bombing run on NC. Oracle Fleet
! No kills
– Returned to 995-3C
21/02/2012
– moved to I3CR-F
! Engaged drake: http://tinyurl.com/7qa2kfc
– moved to 9OLQ-6
– moved to G-EURJ
– Local @514
– Reports of PL supers down
– PL have a massive Cap & Super cap blob (100+)
– They have bubbled their own fleet in
– headded home to 995
– almost caught by enemy gang
– returned to 995-3G
25/03/2012
– Moved to 28Y9-P
01/09/2012
– SOLD

###########################################################
# Owned for: 7 Months
# Kills value[Number]: 59,124,958.00[1]
###########################################################
#                     – End Log –
###########################################################

Mobile Eve

Today the nice postman was kind enough to drop over a nice little package. My new Windows 8 Tablet arrived! So Extra Vehicular is taking a little sidestep into the world of mobile computing. Specifically the question which I’m sure every one reading is silently asking:

“Will it play Eve online!?”

Lets find out:

First of the tablet itself I wont go into too much detail on my selection process. Needless to say I picked a windows tablet specifically the Acer Iconia w700 NT.L0EEK.002:

The important statistics are as follows:
CPU: i5-3316U (dual core 1.70Ghz)
RAM: 4gb
OS: Windows 8 64bit
Graphics: Intel HD 4000

Again I wont dwell long on the tablet itself, its very nicely made feels like a solid product. Its a bit heavier than the iPad (I held a friends one once), but not so much as to be unusable on the move. My installation was delayed slightly by the awful driver shipped with it (intermittent disconnects). With that sorted though the very first thing I did was install eve online:

Network issues sorted, it installed with no hitches what so ever!

So without further ado, I pressed play, and found a couple of minor issues.

Issue 1: scrolling through the EULA is VERY hard with your finger. eve scroll bars are tiny! I eventually resorted to using the arrow down key to skip past the EULA.
Issue 2: The tablet does NOT like you alt tabbing out of eve when its in full-screen mode, and indeed if you kill the eve process through the Task Manager (as I did) the screen will stay screwed until you restart the device (admittedly this takes a few blinks to do)
Having switched to full-screen windowed mode (from which alt tabbing works perfectly) I proceeded to log in:
Yup, thats eve on full high graphics, working just fine (18-20fps), sorry for the shitty picture, its only a phone camera, I can assure you that the screen looks great in real life. So as I was already in Jita I decided to undock and give it a real test:
Ok so maybe full settings is a little too high, 6fps doesn’t seem like a good level. So went into the menu and optimized the graphics to performance, this was the result:
Not bad, lets test it on the undock again:
Thats a bit better! So the simple answer to the question: “Can an Acer Iconia W700 i5 run eve online?” is “Yes!”, very well in fact; after an hour of running it was barely even warm and I’m confident I could tweak the graphics off the lowest settings and still run reasonably.
But there is a caveat:
The eve UI. on the 11.1 inch touch screen the eve UI just doesn’t work. Every thing is tiny (even on 125% UI scaling. Further more the buttons have not been designed with touch screens in mind. Every interactive item on the screen seems to take two prods to active; the first to select the button/dropdown/textbox, the second to actually make it do its function. Indeed I have to admit cheating while writing this by plugging in a mouse, to ensure performing the actions of changing a ship and undocking a few times didn’t take a year. 
Eve worse, some UI elements (like say the Character screen), once opened, seemed to take any further prods (such as trying to open the training window) as a signal to close… not exactly helpful.
So lets amend the answer:
Yes a W700 can run eve, however you cant really do much, and what you can do takes a year.
I have got a stylus in the post to me soon, so we will see if that improves the interface use, I dont really expect it to make any difference. For now I will be only running eve via a keyboard and mouse (plugged into the on-board USB). I wouldn’t beg CCP to go and re-factor the UI for touch-screen usage (there are far more important and wider used features to be sorted first), but I will warn CCP: If touch screen devices take off in the way that Microsoft, and indeed a lot of industry leaders seem to be predicting, eve is going to need a lot of work before it can compete.
Update: a couple of suggestions I wanted to test:
1. lower the resolution and see if the UI works better:
 Originally the Res was set to 1920×1080 so I scaled it down the the suggested 16080×1050. However I didn’t really see much of a difference. So going for kill or cure I scaled down to the lowest I could: 1024x768 interestingly UI scaling above 100% isnt possible in this mode. buttons were much easier to click however the smaller items were still impossible to use (i.e. moving windows, scrollbars). FPS on full settings however did shoot up to 26 average on the undock.
2. checking the onscreen keyboard
yup this worked fine. The W700 comes with a nice little bluetooth keyboard, but what if you were out and about? First of to use the windows keyboard in the desktop, you have to activate it on the start menu (above the system tray). This mean that I had to have eve in Fullscreen window mode, so I could alt tab out and activate the keyboard. However once this was turned on, it worked fine (apart from obscuring half the screen). The onscreen keyboard did have “windowed” mode of its own, so you can move the window out of the way of what your editing.
I tried getting a screen-grab of it, but sadly the keyboard doesn’t show up on it.
Fly while on the bog,
Hark¬ 

Other Side of the Coin

2 years 1 month and 11 days ago I was not having a good time. In fact I was experiencing was what probably the lowest few seconds of my eve carrier. You see I had been a complete idiot, and made an absolutely stupid mistake. At the time I was flying with Razor Alliance in NC, living in Tenal, deep into 0.0 space. I’d just shipped my ratting ship into our home system, and was busy returning my carrier to its Low sec home. I was really new the both the carrier and the alliance, and I really didn’t want to look like an idiot at the time, so I did something that would make me look like a complete moron forever. Instead of asking the best method of moving my carrier in and out of null, instead of checking the Intel channels for the safety of my rout, instead of using a modicum of common sense and getting a scout ahead of me, I blind jumped my carrier through a rout of about 5 cyno POS’s.

I was fit in a stupid way, and doing a stupid thing, and so of course the inevitable happened. I jumped to a cyno, and a lone red Broadsword was waiting for me. Before I knew what had happened a gang of Machariels descended on me and made short work of my carrier.
So why have I brought up my own stupidity? Well because just six days ago (at time of writing) this happened and I suddenly found myself on the other side of coin. 9 lolko made a mistake as monumentally stupid as my own; immediately after downtime in what looks like a desperate escape attempt from a station just taken by Pandemic Legion he un-docked. Of course the undock was bubbled, and PL eyes soon spotted the beached whale slowly crawling out of the bubbles to safety. Everybody and their dog scrambled to LXQ to get on the kill and 9 lolko died pretty quickly.
The likeness doesn’t really match exactly, 9 lolko has lost expensive things before racking up 9bn in the last 3 months not including the linked carrier and I cant account for the intelligence behind the pilot. I know that I am a generally intelligent who seems to have had a complete brain fart, I cant promise the same of 9 lolko, but my past experience makes me inclined to be empathetic.
As such, while the dust was settling around the freshly ejected corpse, I found myself remembering my own loss and thinking about what it taught me. Out here in meatspace, I am very clam and collected kind of person. I very rarely have a rage fit, and this was no exception. I remember being on coms while I was jumping, and shortly after the Broadswords bubble went up my CEO must have heard what was happening over the command channel. “Hark, your in trouble” were the only words he said “I know” was my strained reply. When it was just the broadsword on grid, I knew my only chance was to slowboat inside the POS shield, once the macha gang had landed, I knew I had no chance, and concentrated on trying (and failing) to take something down with me. I’ve never really been afraid of losing ships in eve (well since flying in nullsec any way), but something that big is always going to hurt, and it did. I had thankfully followed eve’s golden rule and not flown what I couldn’t afford to lose, and indeed I had bought a new Chimera & fittings before I had finished getting my pod back to high sec. Here were the main lessons learned:
1. Asking a stupid question makes you look like an idiot to those around you. Not asking a stupid question makes you look like a monumental idiot to everyone looking at your history.
2. Always sanity check everything you do, especially was expensive ships. I was new to the alliance and capitals, but I wasn’t new to Null sec. If I had stopped to ask wtf I was doing just once, I would have realised that blind jumps was an idiotic idea.
3. When things do go wrong, and they always will, or if you do something this stupid stupid; Take it on the chin. I made a massive mistake that day, and every one knew it. However I earned a lot of respect, by admitting my mistake fully, showing how I had learned from it, and not having a raging hissy-fit trying to coverup my own incompetence.
Everyone makes mistakes, in eve as it is in real life, its what you do after a mistake that makes the difference.
Fly like a prat
Hark¬
P.s. I have learned how to fit a carrier since… 4 invulns lolololololol.

POINT! on the Hurricane!

Warning: This post is based on changes that are pre release. As such they are subject to CCP’s (rightly) fickle waxing. I’ll try to keep this post up to date, or in the case of big changes link to a more up to date post. The original source of information can be found here.

And the Tericide changes continue!

Our dear CCP Fozzie has announced the next set of changes to ships in the Point release of retribution. The TLDR goes something like this: Teir 1 BCs getting boosted, Teir 2 BCs getting nerfed (quite badly in some places).

 Here are the changes in full along with my analysis:

Prophecy:
Battlecruiser skill bonuses:
5% bonus to all Armor Resistances
10% bonus to drone damage and hitpoints
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 5 H (-2), 4 M (+1), 7 L (+1), 4 turrets (-2), 4 Launchers (+3)
Fittings: 1100 PWG (-200), 415 CPU (+75)
Defense (shields / armor / hull) : 3000(-419) / 5500(+617) / 4250(-145)
Capacitor (amount / recharge rate / average cap per second): 2850(+37.5) / 750s / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 150 / 0.704 / 12900000 (-600,000) / 8.5s (-0.4)
Drones (bandwidth / bay): 75 (+50) / 225 (+200)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 210 / 6
Sensor strength: 17 Radar (+1)
Signature radius: 270 (+5)
Cargo capacity: 400 (+50)

Big brother of the Pilgrim? This one could become the exploration ship of choice for a lot of people. 7 slots of Tank/Gank mods, 5 utility mids and the choice of highslots for missiles or utility items. Of course its missing the neut bonus of its Recon brethern and it will always be a lot slower. But to balance that its going to be much more tanky, much more spanky and also probably able to PvP while PvPing (Im thinking the mids go: Prop mod, Scram, code breaker, Archology, cap booster. Interesting changes, we could see a lot more of these in low sec soon.

Harbinger:
Battlecruiser skill bonuses:
10% (+5%) bonus to Medium Energy Turret Damage
10% bonus Medium Energy Turret capacitor use
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 7 H (-1), 4 M, 6 L, 6 turrets (-1)
Fittings: 1325 PWG (-175), 350 CPU (-25)
Defense (shields / armor / hull) : 3000(-516) / 5000(-469) / 4500(-188)
Capacitor (amount / recharge rate / average cap per second): 3125 / 822s(+72s) / 3.8 (-0.366)
Mobility (max velocity / agility / mass / align time): 150 / 0.704 / 13800000 (+300,000) / 9.1s (+0.2)
Drones (bandwidth / bay): 50 / 75 (+25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km (+5) / 210 / 6
Sensor strength: 17 Radar (+1)
Signature radius: 270 (+5)
Cargo capacity: 375 (+25)

Edit: I misinterpreted the bonuses to this one so got my analysis way out. The harbi will get a bost to damage from 8.75 up to 9 effective turrets. Although we lose a slot in the highs and a turret the per skill level bonus counters this and actually increases damage. We also get a tone of extra drone space for spares.

Ferox:
Battlecruiser skill bonuses:
5% bonus to all Shield Resistances
10% bonus to Medium Hybrid Turret optimal range
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 7 H, 5 M, 5 L (+1), 7 turrets (+1)
Fittings: 1100 PWG (+25), 510 CPU (+35)
Defense (shields / armor / hull) : 5000(+117) / 3500(+81) / 4250(+344)
Capacitor (amount / recharge rate / average cap per second): 2750(+250) / 723s(+56.33s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 140 / 0.65(+0.05) / 13510000 (-500,000) / 8.2s (+0.3)
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+5)/ 195 / 8
Sensor strength: 19 Gravimetric
Signature radius: 295 (+10)
Cargo capacity: 475 (+130)

Gank gank gank. Any one remember the old Shield Gank Brutix? I think the Ferox is going to be taking over that role now. This beast now matches its Brutix cousin where it counts (turrets) but has an extra mid slot for tanking. Because of its increase in low slots we may also see armor tanking versions of the brutix although that would be a waste of a ship bonus.

Drake:
Battlecruiser skill bonuses:
5% bonus to all Shield Resistances
5% bonus to heavy and heavy assault missile kinetic damage
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 7 H (-1), 6 M, 4 L , 7 Launchers
Fittings: 840 PWG (-10), 515 CPU (-10)
Defense (shields / armor / hull) : 5250(-219) / 3250(-658) / 4000(+94)
Capacitor (amount / recharge rate / average cap per second): 2500(-312.5) / 658s(-92s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 140 / 0.64(+0.012) / 14810000 (+800,000) / 8.9s (+0.7)
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8
Sensor strength: 19 Gravimetric
Signature radius: 295 (+10)
Cargo capacity: 450 (+105)

Well I have to admit I’m suprised. After the harbinger, and knowing CCPs hate of the Missile spamming drake, I was puckerd up for a massive nerf on this one. That said, as drake changes have already been executed (resulting in a 4.8 drop in drake use)  perhaps Fozzie has left it alone for now.

Brutix:
Battlecruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage
7.5% bonus to Armor Repairer effectiveness
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 7 H, 4 M, 6 L (+1), 7 turrets
Fittings: 1200 PWG (+50), 435 CPU (+10)
Defense (shields / armor / hull) : 3500(-406) / 4500(+135) / 5000(+117)
Capacitor (amount / recharge rate / average cap per second): 3000(+656.25) / 789s(+164s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 155 / 0.704(+0.0352) / 12250000 (-1,000,000) / 8.1s (-0.2)
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7
Sensor strength: 18 Magnetometric
Signature radius: 305 (+5)
Cargo capacity: 475 (+75)

Brutix gets a bit more tanky or spanky options the extra low slot being pretty awesome, its good to see this Blaster boat get a bit more agile as well.


Myrmidon:
Battlecruiser skill bonuses:
7.5% bonus to Armor Repairer effectiveness
10% bonus to drone damage and hitpoints
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 5 H (-1), 5 M, 6 L, 5 turrets (-1)
Fittings: 1050 PWG (-125), 400 CPU
Defense (shields / armor / hull) : 3500(-406) / 4500(-188) / 4750(+453)
Capacitor (amount / recharge rate / average cap per second): 2850(+37.5) / 750s(+108.75s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 145 / 0.704 / 13100000 / 8.6s (-0.1)
Drones (bandwidth / bay): 100 (+25) / 175 (+25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7
Sensor strength: 18 Magnetometric
Signature radius: 305 (+5)
Cargo capacity: 400

The Myrm does get a minor reprieve in that it can now field a full rack of heavy drones as opposed to just 4 as before, but this is balanced by the removal of a turret slot and its corresponding high.

Cyclone:
Battlecruiser skill bonuses:
5% bonus to Heavy Missile and Heavy Assault Missile rate of fire
7.5% bonus to shield boosting amount
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 7 H (-1), 5 M, 5 L (+1), 2 turrets, 5 Launchers
Fittings: 1200 PWG (-10), 525 CPU (+100)
Defense (shields / armor / hull) : 4750(+355) / 4000(+94) / 3500(+81)
Capacitor (amount / recharge rate / average cap per second): 2250(+62.5) / 592s(+8.67s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 8.2s
Drones (bandwidth / bay): 50 (+10) / 50 (+10)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 220 / 6
Sensor strength: 16 Ladar
Signature radius: 250 (+10)
Cargo capacity: 450 (-25)

Cyclone get a bit of a flip from being a primarily Turret based platform to being a major Missile ship. In the process it loses a damage high dropping its total from 8 damage slots to 7. In exchange it does get an extra medium drone to play with. It also gains an extra low slot as a bonus. Overall this looks like a boost to the Cyclone, although only a marginal one. But the despite being only Tier 1 the BC was considered a PvP powerhouse (especially since ASB’s came out). 

Hurricane:
Battlecruiser skill bonuses:
5% bonus to Medium Projectile Turret damage
5% bonus to Medium Projectile Turret rate of fire
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 7 H (-1), 4 M, 6 L, 6 turrets, 3 Launchers
Fittings: 1125 PWG, 400 CPU
Defense (shields / armor / hull) : 4250(-47) / 4500(+188) / 3500(-16)
Capacitor (amount / recharge rate / average cap per second): 2250(-562.5) / 592s(-158s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12800000 (+300,000) / 8.4s (+0.2)
Drones (bandwidth / bay): 30 / 30
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 220 / 6
Sensor strength: 16 Ladar
Signature radius: 250 (+10)
Cargo capacity: 425 (-50)

I thought CCP might lay off the Hurricane given that like the drake, its received some nerfing recently. But actualy this one is pretty big; again losing a damage highslot. The hurricane has clearly done something nasty to CCP Fozzie at some stage.

Dusty Black Box: Hestia (Manticore)

Even before I took my break from eve I was really slacking on the black box posts. Then, once I returned I began the process of changing corporations (and Alliances) which required me to either sell or move all of my ships. As a lazy bastard I opted for the sell and re-buy option. As a result I have a good few BB posts to put on here. So here are a series of staggered posts giving the final tally for all my sold ships.

Pilots note:
old one this, great for sneaking into places and hitting SBU’s.

###########################################################
#                   – Current Info –
###########################################################
#Ship Name: Hestia
#Ship Type: ManticoreClass Stealth Bomber
#Location: 995-3G
#Fitting type: T2 Bomber & tank
###########################################################
#                        – Log –
###########################################################

15/07/2011
– Registerd for use
– Fitted for fast movement through Hostile Space
– Moved from L-H to D-I
20/01/2012
– Moved from D-I9HJ to NG-M8K via realspace & jump bridge
25/01/2012
– Moved to 995-3G
06/02/2012
– Refitted for Tackle & bombing
12/02/2012
– Refitted for torpedos
– Taken to JNG7-K
! Engaged SBU: http://tinyurl.com/7sh9xwv
! Engaged SBU: http://tinyurl.com/6u4nual
– Moved to I6-SYN
! Engaged SBU: http://tinyurl.com/84bjpqv
25/02/2012
– refitted for max DPS
– Taken to B-T6BT
! Engaged SBU: http://tinyurl.com/7g8tla7
! Engaged SBU: http://tinyurl.com/7jznxfg
! Engaged SBU: http://tinyurl.com/6slzpkc
25/09/2012
– Moved to 28Y9-P
01/09/2012
 – SOLD

###########################################################
# Owned for: 14 Months
# Kills value[Number] : 1,025,647,590[3]
###########################################################
#                     – End Log –
###########################################################