Archive for April, 2013

CSM Panel

EvE Second decade trailer

Here is the EvE Second decade trailer as shown at Fanfest 2013 – CCP Presents. It is missing the first few seconds.

In this trailer you can see the ship’s that were part of the exodus in to new eden and are now part of new exploration sites that you have to salvage / hack to get the loot instead of the generic cargo can (tho the millennia floating in space have not been kind to them). These ships were also mentioned in Harkonan’s post on Odessey art sneak peak: wow

resource rebalance round table

This is just the first step
Choice on where you produce
Advantages and disadvantages to null vs high
Refining arrays changing too, although not sure how yet
Should be better than an npc station
With the changes highsec can no longer produce all the isotopes of eve
Previously produced 800% (4 belts)
Now 80%
Null and low can produce 500%
Ring mining concept still alive, these changes are a platform for the next step

Fanfest 2013 Eve Keynote (odyssey preview)

Filmed on a video phone so the quality isn’t great, but still well worth a look. Seriously. Watch it. Now. no stop reading… watch.

eve keynote notes

Moon changes
R64 and bottle necks
Ice belts into anoms
New inflight controlls
New radial menus
Station hangers and undocking events
Capital rigs
Pod and death transitions
More sense more cinematic less loading bar
Sec status for tags
More scanning modules
probe formations
Sigs and alnms found through a scan sweep
Re vamp of hacking and archology into data and relics
Mini games to unlock
Scattering contains quick grab them
After odessey
Next several expansions will have a single theme
Players taking over from empires in areas
Stargate construction
Eve devs have been working on a space sim using oculus
They have a demo tomorrow

Odessey art sneak peak: wow

Crucifier redesign
They have built some impressive animations on the hull, but that may not come yet.
The ship changes shape when you warp or lock targets

Apoc redesign
New ship or war barge show? Going to be in the keynote
Looks industrial
Old ship, archaeology, likely linked to the exploration

New hacking structure
New star gate effects, they look like living dynamic item
see the vid at the end to see this! its amazing
New jump effect
Goes through a animation
No more black screen
Sexy as hell
New comorose

New hud items, some kind lf scan or arrival
Scanner appears on the ui
Can see where they are in relation to you
Looks like loads of ui work
Hacking minigame

Conceptual work
Station interiors
No more station window icons on the hanger
Good feel for the next expansion,  lots of exploration stuff

edit: cant get the vid up now, but trust me the new stargate effect is awsome. thing stargate and slider :p

End of day one

We trailed off posting today after the second presentation as the rest of the day was round tables and the Dust keynote. It was really hard to take notes in the packed and hot round table reviews: but the notes I did make you can find below. The Dust keynote was awesome and makes me want to play (on the pc) but I am really not qualified to post on it in any great lengths; except to say that the corporation war in Dust was jaw droopingly amazing, go find a dust blog now now.
New warp effects in the keynote?
“Space will be more interesting to be in’
Capital tweaks – archon?
Capital rigs mentioned
Fozzi aims for the following during rebalance: linear damage for exponential cost
There are Long term plans for supers
Fozzi :Supers are not increasing they are down in numbers slightly
Two quotes of the day (both from players):
On wormhole nebular
P1: lets face it wormhole nebulars look like goatsy
P2: i cant un-think that now…
FemalePlayer: if we get a new ship it should be a space pussy; because we have so many cocks already.

Eve game design & Remixing eve

Remixing eve
All about the arcade machine made downstairs
Interesting precedent for games within eve
R type game made entirely in the trinity engine
Does show how great the python language is, seems very versatile esp mixed with c++
This really does sound like good mews for games in captains quarters and mobile/mini games. Still a long ways off though.
Eve game design
No pandas comming to eve
There are a few rules to game design in eve
  • No game should be more complex the it absolutely need to be
    • i.e placing a bounty
      • Its not dumbing down eve if you make 1500 people a day die
  • A good feature can be based on positive or negative interaction, neither is inherently more valuable
  • Other players will always be more interesting for longer than designed experience. Give players to tools to maximise the variety and impact of their decisions.
    • Incursions
  • Every systen should affect and be affected by the wider world
    • Butterfly effect
    • The old fw didn’t comply with this. The new one does a bit more (faction kit prices etc)
  • The social experience is more important the practical system balance; the interaction between winners and losers is more interesting than mechanical equality
    • One person standing in a cupboard is creepy, two is kinda interesting
      • Belt Mining is against this as your often alone
      • Better to have 1 big belt than 20 tiny ones
      • Should be more about reaching out and touching people, less about spread sheets and numbers
  • Players are not entitled to success. The most aspirational goals are converted by many but reached by few.
    • We must let people dream
    • Some will make this
    • And thats ok
Sounds like bounties might be removable by the placer
Feels that ccp feel they are better now at scalability, i.e. Proliferation
They never would have belived this many people have titans when they were build
Talking about enforced limits on numbers of powerful items
Not happy with the number of super caps
Ccp not believe that they should push all people to nullsec anymore. Do what makes you happy.
Wants a better tool before they replace local
Talk about an awesome scanner could this be a covert reference to the discovery scanner?
Exploration can be about finding players
T2 changes comming in odyssey announcement tomorrow.

Ship balancing past and future

  • Plan
    • Pirate and navy ships becoming slightly more specialised
    • Tech 2 improving
      •  were as good as navy, now between navy and pirate
    • End of ‘bombardment’ line of ships, they now fall into combat or attack
    • Balanced a quarter of the game
    • Adding another 15 present this expansion
  • Battleships
    • Armageddon drone change (was almost the apoc)
    • Lots of going over stuff already on the forums
    • Looks like a good line up, some big changes
  • Navy ships
    • Great changes, all pre announced in the forums
  • Future
    • For ships they release things which have a good plan to the forums instantly
    • Command ships
      • Highest priority t2 ship
      • Link bonus all around
      • Good damages all around
      • One ship per races weapon system
    • Electronic attack ship
      • Massive buffs to bring them past t1 frigs
    • Heavy assault cruisers
      mobility rests and damage bonus
    • Black ops
      • More combat roles, more relevant bonuses
Fozzie says no t3 bs for now, references other t3 just no bs
Pirate bc’s being consider
Thoughts that links might help dictor pilots not die
Maybe a second set of warp cloaked blobs next pass

Retribution round up

Good chance for ccp to show they understand what was good about retribution
  • Ui is a good example of an old system which ccp feels needs replacing
  • Ccp don’t feel that art is a bottle neck anymore, nice question from Ripard
  • Ccp want to make the game so intuitive that you don’t need a manual this seems like a bad goal as to be like this it’d have to be simplified and dumbed down?
  • Ccp were planning for another iteration on the effects bar, but it was cut
  • No major size features were axed from retri
    • Some were trimmed i.e. Fw visuals revamp
  • Might provide a Highers texture pack option
  • Ideas floated
    • Ccp are aware that bs’s are decreasing in popularity
      • New hull maybe in comming
      • Asking what the role of the bs is?
      • Distinguishing them from meta 3 cruisers
    • New teir 3 line being discussed
      • Not sure what size yet
    • No plans to improve wormholes at the moment