In the last few days I have been talking a lot about the new exploration mechanics (and the changes being made to them). All the posts can be found below:
So… Things have moved in the prenatal world of Odyssey Exploration and I am afraid to say that in my opinion some of the changes are for the worse. Let’s aim for the jugular first off: Loot Spew.
Previously in exploration when you hacked a container it would give you a seconds warning, and then ejaculate loot out in one, sometimes two directions. These directions appeared to be pretty random, and they did cause some issues (as I mentioned in the previous post). My reaction to this was that CCP should simply reduce the number of structures in the vicinity of the Loot throwers and use this as an excuse to find and refine rouge clipping issues, to make the sites less frustrating.
However, there was a more sinister plot afoot. You see a large part of our community feels that they are entitled to everything, now, if not sooner. It seems that to them the idea that they might have to fly tactically to collect loot, or make choices about which cans to grab, or worse yet, share the loot was just horrid. So using the Structure issue as a soap box, they seem to have persuaded CCP to slow down the loot spew to a crawl. Seriously!? This really sucks, I liked the fact that the can farted loot out at a rapid pace. I liked that the game encouraged pilots to be good at manual flying to collect maximum loot. Now we have to just sit there like a fat man at a buffet selecting which greasy morsel to shovel into our lazy mouths. Worse still this hasn’t even fixed the issue of the invisible clipping, it’s still there! The old method of spewing loot was also a further encouragement to bring friends. Our group would bring three people and position ourselves around the structure to ensure that at least someone was close to the main spew, ensuring we would collect all the loot. Now it seems one person can collect 80% of the loot by just sitting wherever they are, meaning that its less efficient to bring friends. As you might be able to tell, I am a little bit pissed by this; mostly because I saw the exploration changes as a step in the right direction. Content enhanced by group play, which encouraged pilots to develop useful skills for PvP.
It looks like hacking itself is being made a little bit easier, while at the same time reducing the bonuses on Cov-ops frigates (another reason the last post was out of date, we didn’t even realise the cov-ops frigs got a bonus).
It’s also worth noting that currently the rigs that boost Hacking and Archaeology are different, so to get a bonus to exploration, you will need two rig slots on your ship.
Anyway, that’s the latest from the forums, I really hope that CCP changes their minds on the spew, or at least iterates on it in another patch.
Fly rubbing your earlobe,