Personal Exploration

Much like distilling, making what I want to say fit in 140 chars, can take a good few days.

Much like distilling, making what I want to say fit in 140 chars, can take a good few days.

In the last few days I have been talking a lot about the new exploration mechanics (and the changes being made to them). All the posts can be found below:

  1. personal exploration
  2. explorin gentitlement
  3. exploring exploration

 

Twitter really isn’t the best medium for communication. I never really got the bug for it, and to be honest I hate having to try to limit my expression to an arbitrary character limit. I hear the argument that imposing the limit distills the information to get you the interesting facts fast, but I disagree. Can anyone truly argue that this is better than the book?

 

“Little, hairy people + wizard/dwarves/elves take a really long time to triumph over evil.”

 

Could a religion (for better or worse) have sprouted from:

 

“God makes world. God makes people, gets angry with them & makes them follow rules.”

 

Source http://memeburn.com/2012/06/10-famous-novels-transformed-into-tweets/

 

I don’t think so. But I Digress. I do have a presence on twitter, partly because it is useful for publicising this blog, but mostly because I believe that twitter & tweetfleet are an important part of the eve community/meta. And both community and meta are important to me. The reason why I bring this up is because I had a good (if character limited) conversation with @MagnificentHaze yesterday evening surrounding my post on the Exploration changes (no I am not as mad as I made out honest). You can find the full conversation on twitter (if you know how to use it better than I do). But it came down to a discussion on what was, and what was not good multiplayer experience.

[edit] Thanks again to Haze, who has given me a link to our conversation: https://t.co/gfwdpASGqR

 

In the end I described how we as a group run the sites, and why I feel that the Loot spray was good multiplayer. First let me reiterate why the loot spray was good for single players.

  • It made you make tactical decisions on what to scope (even more so now that containers are named for what’s in them).
  • It required you to be a good manual flying pilot.

 

Ok so now how we run the sites. As a group of three we fly from system to system scanning down signatures, if there are more than one in a system, we split them up to scan them down faster. Once we have a site we warp in and power towards the can. When we arrive we divide the cans up between us, and all start hacking at the same time. When someone finds their system core they generally say something to the effect of “I’ve got it, ready for me to pop?”. This way we don’t all finish the hack at the same time and get overwhelmed. Assuming everyone says yes, the person who found to core kills is, and the rest of us ignore our hacking screens for a few moments to help tractor loot. This continues until all the containers are popped and the site is done. We do have to be careful about not moving more than 5-6K off the active hacking sites (as this explodes them), but good piloting skills makes this easy enough to do. We also have to concentrate on not tractoring the same target (as this locks you out for a cycle), and ensuring we catch all the fastest moving cans before they stray too far. As a result of our teamwork we complete the site 3 times as fast as a solo player, and scoop 100% of the loot as opposed to the 50-60% of a solo player.

 

I just don’t understand how the change is an improvement over what the loot spray brought to the table.

 

 

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