Measuring Logistics

What a month this month has been. In my last update, I explained how I had been told to step up or step off, and that I was pulling out all the stops to try and do the former rather than the latter. As I stated last month the first step in my plan was coming to an agreement with my eve widow to be an “on call hero” for the month. The second part of the plan, which I decided after writing, was to actually get into some damage ships (shocking I know).

Its not for Logi’s

When it comes to participation reviews, Logi pilots are at a major disadvantage. Sure, ever alliance/corp/fleet respects the Logi pilots, and you generally get a lot of respect for dedicating to it. But at the end of the day a Logi pilots reputation is hitched to visibility and politics. The issue is that there are no metrics associated to how much, or how good or how worthy you are as a Logi Bro. Let’s use the example of two logistics pilots. Pilot1 is always on the ball, always ready to save peoples ships. He Can’t get on every opp, but when he does, he tries to make a difference. Pilot2 is shit (and based on somone I met in fleet a few weeks back). He only flies Logi because it saves him from purges, and ensures he gets SRP for lost ships. While on fleets he changes his fittings to include target painters, just to ensure he gets on kills. Which incidentally is a far higher priority than saving ships. Now let’s say the purge time comes around (or the reward time if you’re a glass half full kind of guy). How do I as CEO of numbers-corp pick which logi pilots or kick(or reward)? I unless someone has happened to notice that Pilot2 had a TP fitted on a logi, I have no way of telling who has contributed, and who has not.

This leads into the second issue of getting noticed by being a logi: There is no guarantee that you will be observed being the Logi Bro or not. I can do everything I can to save ships and do well, but if I am not on the right fleets, with the right people to notice me doing my thing there are issues. When it comes to purge time, a corp might run the stats gather and come to look at my kill count… 5. Hmm seems a bit low, anyone seen him on fleets? “nope”. Ok purge….

Logi Pilots rely on the right people seeing you doing the right things and telling it to the right people. Damage pilots can use stats as evidence. Logi pilots have to do one of two things: A. go out of the way to ensure the right people spot you. Or B. Find a balance between logistics and damage ships, which ensure you can survive and pruning. This is what I have been trying to do this month.

It has however brought forwards the fact that I have been playing logistics far too much recently. Back in Imperial Legion, our dirties group was pretty much the core of the Logistics Pilots. Every fleet, every roam every engagement, again and again: we were in the logi ships, it’s part of the reason I moved on. Don’t get me wrong, I have always enjoyed the logistics role and I still intend to fly it whenever its needed, but it’s time to get back to grass roots and enjoy killings things. That is after all what eve is all about.

So far I have been enjoying the killing immensely, flying some of the interesting ships brought to the fore by  the rebalancing changes; Caracal, Talwar and Loki. It’s been a fantastic time and I can’t wait to try out some of the even newer doctrines, although that may make my carrier a little tighter to pack.

Anyway let’s talk about the results of this change in balance. Last report I gave a breakdown of my playtime to show how I was slacking on the eve front. This month I will do the same to show the improvement. My total playtime this month was ~ 120 hours, over 50% of which has been spend in eve. These numbers don’t include my time in Dust or I think my time spend testing exploration on the Test server. My estimation is that I have spent 15 hours on DUST this month (some of which overlaps with the already recorded time as I often play Don’t Starve while waiting for FW matches to start).

I also managed to scoop ~300 kills this month which means I have average 5 kills per min spent in eve.

Unfortunately there is a bit of fallout because of this, very little work has been done on this site. Sorry, but eve and real life takes precedence. I still want to do some updates, and fixes for the site, but damn it If eve isn’t just too much fun. I will get it done, just no promises as to when. Ok?

As I mentioned before I have spent a good amount of time looking at exploration on the test server in advance of the group venturing out to test it. We took this experimentation forwards an are enjoying ourselves exploring; you can expect more posts on that very soon.

Fly with Guns,

Hark

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