BB 47: A complex complex of Complex complexes

Is EVE too complex for one person to know everything? Is it, in fact, too complex for one person to know everything about one topic? How do you maintain any knowledge or skills related to EVE over time with breaks and expansions? Does CCP do a sufficient job documenting the features of the game, and if not, what could they do better? How does one determine where the gaps in their knowledge even are?

From <http://www.ninveah.com/2013/07/blog-banter-47.html>

A glimpse into my world as a programmer...

A glimpse into my world as a programmer…

One thing I have come to learn, working in IT, is that Complexity, is almost always on an “opt-in” basis. For example, the code behind an enterprise system is very complex. Looking deeper within that code, you will find that the developer has likely created resources, used through the project, which they exposes like an API, which are even more complex. But when I write a report on the system, for management, I don’t need to explain all of the complexity to them, they opt out of that, and get by just fine without it. And indeed for me, as say a programmer working on the outer functionality of the System, I don’t need to understand the inner depths of the API I am using, so I opt out of that as well. That doesn’t mean that I don’t know the complexity is there, merely that I understand enough to avoid any pitfalls which I might find, and that I know where to go should I need to gain further knowledge on the subject.

Eve, in many ways, apes real life in a quite amazing fashion and complexity is just one example of how it does this. I believe that eve is, very complex, indeed as the BB question hints, it is too complex to know everything. Much like the management in my example before, if an everyday eve player spent their time trying to understand every minute detail of the system, they wouldn’t have any time left to make decisions based on that information. That’s why in both real life, and eve, we have specialists.

Eve is an immensely complex simulation not entirely dissimilar to Deep thought’s super computer “Earth”. Comprised of complex circuitry invisible to the naked eye, with information passing around it contained in packets which have free will. It would be impossible to comprehend everything, and anyone trying would be a fool.

So how do, or should, we keep up to date with the vital information which we need to live our everyday lives in new Eden? The answer is simple, we require several interfaces with the system each of which will trawl select aspects of the system, and pull important data from the muck. The interface will then need to process that rough nugget of information; trimming it and distilling it into a hard pure diamond of information, which it then presents to you, to instantly digest to gain the core of needed information. You need enough of these interfaces to bring you enough data nuggets to survive. What are these interfaces called? Well collectively, it’s a “community” individually, you might call some “friends” others “Blogs” and still more “Forum Posts”.

Eve is too complex to understand, but as humans we have developed a wonderful capacity to knowledge transfer. This is why, to me, you cannot play eve effectively without engaging with the community. Players who try to play eve without the community are attempting to learn everything for themselves, and as a result they are doomed to failure. Eve is complex, and that’s why it is so important that we engage in the community, to use the interfaces to learn quicker than we would as an individual.

Dunning-KrugerThis is not infallible however, as we are often exposed to micro versions of an aspect of the Dunning-Kruger effect. The issue is that the incompetent, by definition cannot comprehend their incompetency, because they lack the knowledge to define what is competent and what is not. Put simply we as humans cannot see where we lack skill, because we lack skill to recognise it. This is also why, as Jester rightly points out, we are all hanging over precipices, we can’t even see, hoping that someone else will fall down first so we might define our own ignorance. Does this mean eve is too complex? Does this mean that CCP don’t document enough, or should make eve simpler?

Categorically, I say no. I believe that such a mirror to real life is part of the wonder and excitement we experience by playing it. Yes once every so often you are going to be the person who falls down an invisible hole so everyone else learns, but we all have to learn to pick ourselves up and keep going. Furthermore we can all mitigate the likely hood of being the “Fall guy” in two ways: (to continue using the falling analogy), we are all like a person walking through an infinitely massive room, in pitch black with holes in the floor. By expanding our group, walking with more people through the darkness we are statistically less likely to be the person taking the fall. Furthermore, we can help the people closest to us to recover when they do take a fall for the group, and indeed in return we will hopefully receive that help when we take a fall for them.

In summary, yes eve is complex, no you can understand everything. No CCP shouldn’t “fix” this because it is this very factor which make the eve community so important to every player. It’s that emphasis on communication, and collective learning which enriches our community and nurtures a deep sense of camaraderie, the only thing which can offset the cold dark nature of the game we play.

Fly incompetently and proud,

hark

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