Archive for August, 2013

May you live in Intresting Times

I’ve been on a little bit of a break of late from blogging. Funnily enough, it’s not the writing which has burnt me out (or the playing of eve), but instead the issues I am having with site speed and spam. The site is pretty close to where I want it to be at the moment look and feel wise, and the code is neat and tidy, scoring well on site speed tests. However despite this it seems to occasionally take an inordinate amount of time to load and that drive me crazy. All of my non eve playing free time went something like this:

  • Contact the host to ask why the site is slow
  • Host says its not slow
  • I explain it isn’t slow right now, but 5 minuet ago (when I was in the queue for support) it was.
  • Host points me at an optimisation guide
  • I politely thank them and disconnect
  • I follow the optimisation guide
  • The site is still slow
  • I contact support
  • Repeat ad nauseum


Couple that with the 5-10 spam comments we get per day which have to be manually marked and discarded (that better than it was at 10-30 per day) and you get blog burn out. After a few weeks solid of this just looking at the blog frankly depressed me. So I stopped. Sorry about that. To the few of you who have stuck around despite the sites slowness and my lack of posting: thanks, and I will improve, I promise. Life is still pretty busy for me, so I can’t promise an immediate turn around, but I will turn it around eventually.


Anyway nobody comes to an eve blog site to read about issues with blogs, so let’s talk a little about eve. Its been an oddly mixed month this month, with the Legion mostly on hold for the Tournament (that last match had me and my  fiancée the edge of our seats!). We did however launch on two campaigns one to defend our space and one to attack the former IRC alliance. Both of these attacks turned out to be the most boring deployments in my Nullsec career. First deploying to defend against the Solar Menace (who fucked off as soon as we turned up), then deploying to Cobalt Edge to fight with Rogue alliance who fucked off before we turned up. What the fun of kicking down sandcastles when all the kids have gone home? As Poetic Stanziel correctly points out, this hasn’t exactly been the most challenging deployment ever. As a result there have been literally no fleets for days, and a lot of the Legion who are not involved in uncontested structure grinds, or the tournament have been shacking up with Waffles to pass the time. Sadly this idea was only put to me a few days ago, just as we are (hopefully) kicking into gear again (just as I am about to go on holiday sigh). Still I managed to get a clone down to Waffle Space yesterday so no matter what I will be getting in on some fights in the coming month. I’ve also purchased a ridiculously expensive BLOPs with which to join in on fishing fleets, needless to say although I could replace it should I lose it, I don’t think I will be.


Outside of the Legion I have been a busy sole within eve, further expanding my PI empire to churn out 300m per month from the safety of empire. I have also been nurturing a new Industry toon so that I can experiment with making money through manufacturing, invention and research. So far it hasn’t exactly been a very profitable experience, but it has been a very interesting one. Certainly exploring manufacturing (which I have never done before) is rather like going back to being a newbi in eve. The mistakes I am making are certainly n00b errors (fyi cancelling a manufacturing job before it starts because you selected the wrong slot loses you all the minerals you shovelled in…). I am really enjoying the experience, but I am struggling to see where the profits are in building things. Certainly they must exist, because New Eden has no NPC manufacturers, yet wherever I look my best possible prices are too high. Is it just that miners don’t consider mineral costs and sell produce to low? Is it that a few people are making billions through PBO’s researched to perfection over years? Or am I just missing something in my calculations? Who knows, but I am having fun finding out. Certainly, you can expect to hear more about my manufacturing experiments in the near future.


Certainly I am very excited about Odyssey 1.1, and for the upcoming announcement on the Winter Expansion at Gamescon on the 24th. Once again my fingers are crossed for an iteration cycle on Sov.


Expect to see more posts from me soon, and one way or another I will get this site operating to my standards.

An Unusual Battle Report

The battle began, as most do in eve: with the meta. The war had been raging for a while now, and the enemy had been running regular roams through the warzone, with super capital and triage support. After weeks of testing and teasing the enemy, the planners decided that they had found the time zone when the enemy had the lowest super capital support on hand. With this information, they planned their attack.

The plan was simple. Give the enemy something to bite on, a small gang of heavily tanked battleships. Use this force to draw the enemy out of titan support range, and then engage it with a larger force: just enough to tempt them to drop supers. When enemy supers were on field they planned to escalate again, brining all their supers (who would be waiting in the logon screen) to crush the enemy force and escape before a further escalation could be roused. That was the plan anyway.

Everything when as planned until the bait fleet actually begun killing some of the roam, before the reinforcement were in. This was much to the chagrin and surprise of the bait fleet, who started to pull damage as soon as they realised. But the damage was done, the roam stopped chasing the fleet and begun instead to be chased by it. After a few jumps the bait fleet managed to catch the roam and force an engagement, allowing their reinforcements (a ahac gang and a handful of bombers) to catch up and further tip the balance in their favour. As predicted the supers were dropped. However the meta had struck again. Clearly the op had not been kept as secret as was assumed, as the enemy had clearly gotten wind that a major offence was happening that night. Although the first drop was as expected 4 Super Capitals, Intel began lighting up with reports of enemy supers logging in, and estimated 24 extra supers were getting ready to form a second wave, along with an accompanying support fleet around 20 times larger than the fleet they were planning to engage.

The trappers had to do something quick, and the first step was following through with the trap. The cyno was lit, and their own supers were dropped. Next the enemy cyno is primaried, in the hope it might cut off the second wave of enemy reinforcements. It pays off. Little known to our intrepid trappers, the enemy has completely failed to bring an secondary cyno, and so the support fleet which was forming on a titan is dispatched to cover the real space jumps to the engagement (J7-LND) in, bringing multiple cynos with them. Meanwhile the original roam fleet, engage in hit and run combat, attempting to keep their suppers alive and hold the enemy for long enough to get the reinforcements. The trappers begin to take heavy casualties; Barely holding the grid to the fleet, they leave their supers to engage the enemies and concentrate on keeping the reinforcements out. They succeed to some extent. The first wave of frigates (sent in the hope of getting a cyno up) is wiped out entirely. The second wave of cruisers is decimated, but not enough to prevent a becaon lighting, and the enemy supers, along with further sub capital reinforcements to hove into view.

Outnumbering the enemy what started as a roam now tastes a route. They concentrate on holding the enemy supers, ignoring their support fleet. This is when the trappers play their last hope ace. A drag bubble is set up away from the supers, and the enemies hictors and support fleet are dragged away from their prey and into the waiting arms of a the trappers own support fleet. Accompanied now, by a large wing of bombers. Cut off from their capital support, they are slaughtered in short order. realising that they can no longer hold the enemy supers, and that the enemy cannot hold theirs the roaming force jump out, before they lose any supers, what little remains of the sub caps retreat as well. Left with nothing more to fight the trappers to jump out of the system. In the end a large number of sub capitals are lost, but no supers are killed.

You might have noticed already that J7-LND does not exist in New Eden. But that is not to say that this fight never took place. In reality (and I mean that in the literal way) this fight took place in Jutland on the 1st of June 1916 between German and English Naval forces. I was watching a documentary on this a while ago when it struck me how easy it would be to translate this fight into our humble game. It strikes me that no one can (without serious artistic licence) translate a match in warsong gultch into a medieval battle. Eve is aiming to become an alternative universe, and when it apes the way that real life fights and wars are directed its hard to say CCP fails in this regard. Anyway this was a bit of fun to draw out the similarities.

In before Europe is compared to a structure grind…

Fly like its submarine physics,