100m SP: Skills

Next! Right, well, it would be remise of me not to look at my characters skill points themselves. I mentioned briefly in the last post that my main character was a little bit under skilled for her age, and this is bared out when we look across all my accounts as well. In total I have 197,795,334 SP across my three accounts and 9 characters, with an average of 1,962 SP per hour (per account). Considering that with attribute mapping and +3’s my main is currently earning 2520 SP/Hour, that’s a little bit low.

 

Breaking that down by character the main is pretty much the backbone of that average with 2,146 SP/hour earned (considering this is my first year truly paying attention to attribute mapping, that’s no surprise).

 

Where are those skills placed then? Hark’s top five categories are:

  • 37m in Spaceship command
  • 16m in Gunnery
  • 9m in Missiles
  • 7m in Navigation
  • 6m in Drones

And here lowest are

  • 1415 in production
  • 2830 in trade
  • 15,072 in social

 

Alt Prime similarly has the most in

  • 20m in Spaceship Command
  • 9m in Gunnery
  • 8m in Navigation
  • 5m in Drones
  • 4m in Engineering

And

  • 4,500 in Trade
  • 169,000 in resource processing
  • 169,000 in neutral enhancement

 

The nine characters I have are split down as follows:

  • 1 x Main (combat, sub and cap)
  • 1x Alt (good all-rounder, combat leanings, also suitcase Carrier Pilot, losing direction a little at the moment)
  • 2x Haulers (1 T1 and 1 T2)
  • 1x trader (also Planet manager)
  • 3x Cyno Alts (inc one parked in jita for price monitoring)
  • 1x Industrialist (also planet manager)

 

So far both of these posts have been pretty factual, but now I add in a little bit of opinion to the mix. Specifically, my opinion on skills. Starting with my personal biggest landmark: Cross training. The fact that any character from any race, can fly any ship if they train the right skills is a massive bonus to this game, and even from the beginning I would have listed it as a plus. Yet for some reason, when I first started out in Nullsec I was very  resistant to the idea of training for races outside my Caldari heritage (I know, I know). However when I was finally lured into another races ships by the dazzle of lasers, it was a massive landmark for me. Being able to fly any races ship, means that you can fit in with any Alliance/Corporations Doctrines, and flexibility is key to being useful. If you fly anything other than Industrials for your vocation in eve, it’s well worth training all the races (once you have mastered one at least).

 

The second biggest landmark was becoming carrier capable. For me as a Nullsec pilot who has moved home and region on a frequent basis, having a suitcase carrier was a massive game changer. It was like getting your first car; your no longer dependent on Mommy and Daddies logistics chain, further more shipping things in and out of Nullsec can be a nice little money spinner if you know how. The first few jumps are pretty scary, as is the first loss mail.. But its been worth every moment of training, even ignoring the massive usage I’ve gotten out the current Slowcat meta. I still wish that we had a dedicated “Moveng Van” jump capable ship, but that’s a mere pipe dream, and until then, the carrier is likely my most useful ship in the hanger.

 

I am afraid that my last big skill landmark is a bit boring and obvious Core Competency. The skills which effect every ship you fly. Navigation, Capacitor, Locking Power Grid and CPU. Once I had cross trained everything and had my suitcase carrier, this was my next objective. Perfecting the skills which benefit the most ships. Having to never worry about if you can squeeze in a doctrine fitting, or be the last into warp. These skills are undervalued but vital additions to any pilots resumé. Training them was a bore, but I am glad I persevered.

 

Lastly before I sign off again, I want to recommend a training both overheating and drug skills for any pilot moving into the advanced stage of combat. It’s something I don’t regret training (despite the horrific price of Neuro Toxin Control). But it’s not really something I can list in my landmark list of skills, because I don’t use it anywhere near as much as I do. I just don’t understand enough about what is best used when, to carry drugs all the time. Sure I use them when I am instructed to in the doctrine fittings, but other than that, nada. Something I should change this year.

 

Fly high,

 

Hark

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