Tuesday Training: Amarr Cruiser V (and Cross training)

Every Tuesday I take a skill which one of my characters is training and discuss why I am current training that skill. I will also look at other uses for the skill, and who else might benefit from it. As I have several Characters across the skill spectrum I expect to cover skills for Young, Middle Age and old players.

 

 

This week’s Choices (Only two as one was covered last week, and one the week before).

  • Caldari Electronic Systems V
  • Amarr Cruiser IV

 

Not much of a choice really, and both ship skills as well, what’s come over me? I’m going to discuss the Amarr Cruisers IV train, briefly in terms of what it gives you, but broadly as an excuse to talk about Racial Ships, and cross training.

 

First of let’s look at the skill itself:

Amarr Cruiser (x5) Perception, Willpower

Skill at operating Amarr Cruisers

 

Not much huh? But here is what you’re really get for your money:

Skill level I:

  • Arbitrator
  • Augoror
  • Maller
  • Omen

Skill level II:

  • Ashimmu (if you have Minmatar Cruiser II)
  • Augoror Navy Issue
  • Omen Navy Issue
  • Phantasm (if you have Caldari Cruiser II)
  • Stratios (if you have Gallente Cruiser II

Skill level II

  • Ability to train Amarr Battleships

Skill level V:

  • Ability to use/train all T2 Amarr Cruisers

 

For each level of the skill you also get a bonus to the four Amarr Cruisers (and the faction cruisers). An example of this would be for the Omen, where each level of Amarr Cruisers give you an additional 10% reduction in Medium Energy Turret activation cost, and an additional 5% bonus to Energy Turret Rate of fire per level.

 

Impressive.

 

Boring stuff out of the way, let’s talk about the broader topic here, racial cross training. In eve I’ve met many pilots who are loyal to their birthing faction’s ships. They are vehement in their dedication to perfecting their chosen races ships, and train them (and thus their weapon systems, and tank type) exclusively. They also tend to get a bit hett up under the collar when people start mentioning doctrines which use anything else. I was one of these people too once, and I can tell you now, without hesitation that there is no good reason for it.

 

Cross training to a competent skill level for all four races takes around 5 months (ships, weapons and tank). To a new player, that may seem like an awful long time out of their skill queue, but in the long run it’s a pittance for the utility you get in return. In exchange for those five months you will always be able to fly something in your Alliance/Corporations doctrines, even if it’s a lowly tackle ship. You will also be able to apply the correct tool for the job; ratting in Guristas space? Use shields, Blood Raiders? Perhaps a Armour tanker would be best. There is nothing worse than coming up against a tough challenge (in PvP or PvE) and not having the right skills to overcome it, being able to fly each race, reduces the chances of this happening.

 

Furthermore, should you take the time to train those racial skills up to level 5 (I’m not saying you should out of the gates, but if you do…); you also get 4 ships each time you train T2 ships. Bonus!

 

Of course there is always a stage in your pilots life when cross training isn’t going to be worth it, in my opinion the utility this gives you makes, that is really only the first few months of an accounts life. Looking back as an experienced pilot, and having already training a good few alts, my advice would be to spend the a few months learning one race’s skills (weapons, tank, ships) to level 4, and practice using them; then immediately move onto another race. Once you have all the races to T1, then go back through and start training the skills to T2 (with a few exceptions).

 

If you a younger player, more than a year old who can only fly one or two races of ships: it’s time to break free, train a new races kit and enjoy the difference it can and will make to your abilities!

 

Fly multicultural,

 

Hark

 

 

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