Archive for February, 2015

CSMX(XL)

February 26th, 2015
CSM, Eve Online, X
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This year I am struggling a bit with the pre CSM election process. I still feel that the CSM is an immensely important thing for the eve community. The group of player advocates has in the past done some great things for the game, and its curators. It’s really hard given the NDA nature of the system to judge who was a “successful” CSM member but I do believe that we can see the difference that the council make when they are stoked by good members.

On the flipside however you can also see when the CSM has gotten lost on its way to the goal of improving the game. I feel that last year is certainly one of those years. Don’t get me wrong I think that there are still some great members of CSM IX, but the net effect of the council this last year feels like it has been detrimental to the relationship between the CSM and CCP. Again there are likely unseen corroborating issues behind this, such as the recent shakeups in CCP and the changes of the handlers of the CSM.

But that’s not the main issue which is putting me off this year’s process. No, what’s putting me off is the glut of candidates competing for the spots this year. 77 confirmed candidates is a crazy number of people. Even if we cut off the 26 candidates who didn’t even bother to post their candidacy platform on the forums 41 people still remain. Of those only 36 have done Cap Stable interviews, but that’s 18 hours’ worth of interviews to listen to. As a quick side note serious respect given to all those involved in the CS interviews, you guys are starts for going through all the effort involved in corralling these candidates and producing the interviews!e

It’s just a huge amount of information to process. I struggle to keep up with the real life elections here in the UK with only 3 major parties running and a few additional extras, how on earth am I going to find the 20+ hours needed to sift through the candidates to find the gems among the rough? I think I am going to have to cull the crop through a preliminary judgement based on their candidacy posts rather the diving straight into the interviews like I have in previous years. Ah well.

Fly with a ballot paper,

Hark

Move Op Refinement

I have now participated in two move operations in the post phoebe world, and I have to say that I think the refined model is far preferable to the first attempt. The last move op was a 6 hour chuckle-fuck which seemed to be a serious case of two steps forwards one step back. 6 hours is simply a ridiculous amount of time, and I was lucky it took place on a Saturday when my sleep didn’t matter so much. I don’t think it helped that the new mechanics encourage us to move our stuff in an “Apex Force” of Archons and Super Capitals, which could only be harassed and sniped by hostiles. That’s not to say that harassing and sniping didn’t work, the six hours it took to move attests to the success of that action. I’m not sure it was good content however. Indeed from what I heard in fleet the enemy took to ddos’ing individual pilots (via  pretty interesting method of finding IP addresses). When an individual pilot disconnected. Not only was the fleet stuck waiting for them to log back in, but should we miss their ships emergency warp, they would end up stuck in space just waiting to be probed down and killed. Not fun really.

This more recent move op has been much less of an occasion. With only 90 minutes to move a good long distance. This time the route was optimised to minimise jump cool down so that we arrive at the destination with only a days’ worth of cool down, whereas last time we attempted to arrive with none.

There is still one last hangover from the changes which I personally need to adjust to however: carrier space. Pre Phoebe we moved in Autobahns where strings of cynos lit along a single route meant that it was possible to move back and forth between old and new billets. This meant that the number of Carrier loads you took with you was limited only by your patience and fuel supply. Now with an hour and a half each way, and very few return fleets it’s almost impossible to bring more than a single carriers worth of goods with you. I managed to slim my armada down to a single load + one battleship, which I have so far begged off on friendly super capital pilots to move for me. However I don’t believe that this is sustainable, so with a quick bit of account shuffling I have moved my dreadnaught pilot out of my main account and onto an alt account, and then out of a dreadnaught and into a second carrier. By next weekend I should be once again self-sufficient for move ops.

Fly for six hours strait with your head in your hands,

Hark