Move Op Refinement

I have now participated in two move operations in the post phoebe world, and I have to say that I think the refined model is far preferable to the first attempt. The last move op was a 6 hour chuckle-fuck which seemed to be a serious case of two steps forwards one step back. 6 hours is simply a ridiculous amount of time, and I was lucky it took place on a Saturday when my sleep didn’t matter so much. I don’t think it helped that the new mechanics encourage us to move our stuff in an “Apex Force” of Archons and Super Capitals, which could only be harassed and sniped by hostiles. That’s not to say that harassing and sniping didn’t work, the six hours it took to move attests to the success of that action. I’m not sure it was good content however. Indeed from what I heard in fleet the enemy took to ddos’ing individual pilots (via  pretty interesting method of finding IP addresses). When an individual pilot disconnected. Not only was the fleet stuck waiting for them to log back in, but should we miss their ships emergency warp, they would end up stuck in space just waiting to be probed down and killed. Not fun really.

This more recent move op has been much less of an occasion. With only 90 minutes to move a good long distance. This time the route was optimised to minimise jump cool down so that we arrive at the destination with only a days’ worth of cool down, whereas last time we attempted to arrive with none.

There is still one last hangover from the changes which I personally need to adjust to however: carrier space. Pre Phoebe we moved in Autobahns where strings of cynos lit along a single route meant that it was possible to move back and forth between old and new billets. This meant that the number of Carrier loads you took with you was limited only by your patience and fuel supply. Now with an hour and a half each way, and very few return fleets it’s almost impossible to bring more than a single carriers worth of goods with you. I managed to slim my armada down to a single load + one battleship, which I have so far begged off on friendly super capital pilots to move for me. However I don’t believe that this is sustainable, so with a quick bit of account shuffling I have moved my dreadnaught pilot out of my main account and onto an alt account, and then out of a dreadnaught and into a second carrier. By next weekend I should be once again self-sufficient for move ops.

Fly for six hours strait with your head in your hands,

Hark

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