Training Times

Recently the time came once again for me to start looking at the next set of training for Hark to undertake. The last time I wrote about this back in 2013 I talked about how setting a skill queue to maximise the skills within a primary and secondary attribute (back then Int-Mem) allowed me to gain an additional three months training over an un optimised queue over a period of a year and a half. Two years and millions of skill points later, my point still stands and so I once again find myself looking to commit to years of skill training in a particular attribute mapping. It’s a big choice, and my options look something like this:

Memory, Perception (drones) 135d
Perception, Willpower (Weapons) 624d
Willpower, Perception (T2 ships) 163d
Charisma Willpower (Command ships & Clones) 130d
Now in reality anything which takes less than 365 days to train isn’t worth re mapping for which given my choices, only really left Perception Willpower as an option. Alternatively I could have rolled together Char-Will, Will-Per and some of Mem-Per to create a 360 day plan. However because of the mishmash of primary attributes, this would mean committing into a Will-Per mapping even while not training relevant skills.

In the end as I predicted all the way back in 2013, I elected to tackle the largest of the skill pools, re-mapping into a Per Will map, and starting to perfect my weapons. Leaving the smaller pools to tackle in a few years’ time.

Secretly I hope that CCP will remove Skill Attributes before the next time I come to making this decision. At the end of the day the Attributes system seems like an unnecessary complexity for the game, adding little value and likely confusing a lot of new players in a way that is really unnecessary. Very few interesting game decisions have resulted from Attributes.

In the mean time I will just have to enjoy having a good 500+ days in skill training lined up for the future.

Fly like a SP hoarder,

Hark

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