Posts Tagged ‘BOBS’

Capital Punishment (and reward)

Proposals: I don’t do these very often (yeah I know the last post was one, but I blame Arian…) Today however I wanted to highlight a potential easy solution to the issue I believe is caused by the current dominance of Capitals and Super Capitals in 0.0. Let me first expand on what I perceive as the parameters of the issue:

– Currently Capital assets are frequently deployed without sub cap support fleets

– Not enough super capitals are being killed (look at Jesters Super cap summaries with KOTW).

            – If we nerf super caps they don’t turn up to fights (like at the moment)

            – If we boost super caps they just dominate the field (like before)

To solve both these issues in one swoop we need to do two things:

            – Increase the dependence of capital ships on sub capital support

            – Make supers invaluable on the field, to encourage their deployment, while, giving sub capitals a clear method to destroy them

My suggestion may come a little bit out of the blue; boost the Black Ops Battleships. I discussed this with a friend a good while back during the advent of the first Super Carrier boost (and since then others have posted similar, but not identical suggestions).

Let me introduce the Super Heavy Bomb. Super Heavy Bombs are heavily modified Citadel Class Torpedoes, designed to cause maximum damage to large stationary targets. Fitted only to the highly advanced Black Ops battleships, these “bunker buster” style weapons are deployed to the field in a similar fashion to their smaller cousin; the bomb. Although under half the speed of a bomb these strait fire weapons travel 60km before detonating a full 40 seconds later. When they do detonate these projectiles are designed to cause maximum damage to any object with a signature radius greater than 3000m (a un fitted carrier) and a speed lower than 100m/s, to the point where even the slowest biggest battleships will receive only a tiny fraction of the total damage (around 30 points un-resisted). On the other hand Capital Ships will feel the full brunt of the damage, with synchronised bombers able to destroy a well tanked Carrier. The major issue with these munitions is that due to their large size, and sophisticated containment and trigger systems, they are lockable on all modern space tracking systems, similar to a drone. Despite slimming down the signature radius (to about half the size of an interceptor) and adding a minimalistic tank, the SH-Bomb is easily targeted and destroyed by a sub cruiser locking speed ship.

Coupled with the Black Ops Battleships already advanced cloaking system, these weapons are devastating against pure capital groups who are unlikely to be able to lock and destroy the Black-ops ships before they launch and re-cloak. However with an alert and ready sub capital defence force, the munitions are easily intercepted and destroyed, with a good chance of catching the bombers themselves.

I believe that taking the mechanic which makes Stealth Bombers so useful and fun, i.e. the annihilation of larger class fleets (if they are not alert enough and don’t bring frigate/destroyer class locking times) and up scaling it to the largest sub capital class ship would work wonders in giving sub capital defence fleets a method of destroying un-supported capitals. If this were released, I would actually advocate bringing in a simultaneous and significant Capital Buff, giving capital pilots good reason to want to deploy their assets on the field, where they may fall prey to the SH-Bomb. It would also breathe life into the currently tragically underused BOBS.

Feel free to pick holes, claim it wasn’t my idea, or just tell me super capitals/capitals need to destroy entire fleets, because of the cost and skill point requirements.

Fly theoretically,

Hark¬