Posts Tagged ‘combat’

An Unusual Battle Report

The battle began, as most do in eve: with the meta. The war had been raging for a while now, and the enemy had been running regular roams through the warzone, with super capital and triage support. After weeks of testing and teasing the enemy, the planners decided that they had found the time zone when the enemy had the lowest super capital support on hand. With this information, they planned their attack.

The plan was simple. Give the enemy something to bite on, a small gang of heavily tanked battleships. Use this force to draw the enemy out of titan support range, and then engage it with a larger force: just enough to tempt them to drop supers. When enemy supers were on field they planned to escalate again, brining all their supers (who would be waiting in the logon screen) to crush the enemy force and escape before a further escalation could be roused. That was the plan anyway.

Everything when as planned until the bait fleet actually begun killing some of the roam, before the reinforcement were in. This was much to the chagrin and surprise of the bait fleet, who started to pull damage as soon as they realised. But the damage was done, the roam stopped chasing the fleet and begun instead to be chased by it. After a few jumps the bait fleet managed to catch the roam and force an engagement, allowing their reinforcements (a ahac gang and a handful of bombers) to catch up and further tip the balance in their favour. As predicted the supers were dropped. However the meta had struck again. Clearly the op had not been kept as secret as was assumed, as the enemy had clearly gotten wind that a major offence was happening that night. Although the first drop was as expected 4 Super Capitals, Intel began lighting up with reports of enemy supers logging in, and estimated 24 extra supers were getting ready to form a second wave, along with an accompanying support fleet around 20 times larger than the fleet they were planning to engage.

The trappers had to do something quick, and the first step was following through with the trap. The cyno was lit, and their own supers were dropped. Next the enemy cyno is primaried, in the hope it might cut off the second wave of enemy reinforcements. It pays off. Little known to our intrepid trappers, the enemy has completely failed to bring an secondary cyno, and so the support fleet which was forming on a titan is dispatched to cover the real space jumps to the engagement (J7-LND) in, bringing multiple cynos with them. Meanwhile the original roam fleet, engage in hit and run combat, attempting to keep their suppers alive and hold the enemy for long enough to get the reinforcements. The trappers begin to take heavy casualties; Barely holding the grid to the fleet, they leave their supers to engage the enemies and concentrate on keeping the reinforcements out. They succeed to some extent. The first wave of frigates (sent in the hope of getting a cyno up) is wiped out entirely. The second wave of cruisers is decimated, but not enough to prevent a becaon lighting, and the enemy supers, along with further sub capital reinforcements to hove into view.

Outnumbering the enemy what started as a roam now tastes a route. They concentrate on holding the enemy supers, ignoring their support fleet. This is when the trappers play their last hope ace. A drag bubble is set up away from the supers, and the enemies hictors and support fleet are dragged away from their prey and into the waiting arms of a the trappers own support fleet. Accompanied now, by a large wing of bombers. Cut off from their capital support, they are slaughtered in short order. realising that they can no longer hold the enemy supers, and that the enemy cannot hold theirs the roaming force jump out, before they lose any supers, what little remains of the sub caps retreat as well. Left with nothing more to fight the trappers to jump out of the system. In the end a large number of sub capitals are lost, but no supers are killed.

You might have noticed already that J7-LND does not exist in New Eden. But that is not to say that this fight never took place. In reality (and I mean that in the literal way) this fight took place in Jutland on the 1st of June 1916 between German and English Naval forces. I was watching a documentary on this a while ago when it struck me how easy it would be to translate this fight into our humble game. It strikes me that no one can (without serious artistic licence) translate a match in warsong gultch into a medieval battle. Eve is aiming to become an alternative universe, and when it apes the way that real life fights and wars are directed its hard to say CCP fails in this regard. Anyway this was a bit of fun to draw out the similarities.

In before Europe is compared to a structure grind…

Fly like its submarine physics,