Posts Tagged ‘fleets’

Raising Hell

Consequence is a cornerstone of Eve Online, so, when you elect to perform an act which is deemed “illegal” by the games NPC Empires, it is obvious that there should be a consequence. This is supplied by the Security status mechanic in eve, which lowers you Sec Status from as high as +5 down to -10 every time you commit a crime in a policed system (High or Low Sec). Should your sec status drop below -2 you will be persecuted on sight in High Sec by the police (Starting with a ban from 1.0 systems at -2 and lowering as you drop). Currently CCP supplies two options for paying for you crime, cash or time. You can trade in ISK & tags with Concord to raise yours Sec status, or you can kill NPC’s for a standings gain (highest value every 5 mins) think of it like a fine, or community services. You can also blend these two by hunting down certain NPCs who drop tags, while at the same time farming NPC kills to lower your sec status.

So when PL announced that in order to make fights more accessible members would need to raise their sec status to allow for High sec travel I paid the gold price to lower my sec status down to -1.8 via Tags for Sec (costing ~300m). This is because I needed to ensure that I could immediately participate in any fights which cropped up and at the time I thought that this would likely be the end of the issue. However twice since then PL has taken fights in Low Sec and both times I have had to immediately pay to top up my sec status ready for the next fight (generally around 90m per fight). Now although I have plenty of cash, to sustain this, I am against dishing out cash where I don’t need to. So I began investigating the most time and cash effective method of maintaining a high sec status. Clearly buying Tags to Trade in for sec was very time efficient, but not very cash efficient.

I decided that I would look at the other extreme: bet ratting. Belt ratting (the act of killing NPCs in 0.0 belts for cash) fell out of fashion a very long time ago, and has a reputation as the least efficient way to make money in Null Sec. However I was interested in it for standings gained rather than the cash. On average this was netting a 0.003% increase in standings per ~1m rat killed. At 0.003% every 5 minutes (assuming I can always find a 1m+ BS rat to kill exactly on the 5m mark) would mean 1h55m spent ratting per low sec fight (let’s call it 2h30m to account for the likely searching time + travel to a belt ratting site). Exceedingly cash efficient, but not very time efficient at all. It also had the added negative that because the time spend ratting my sec status down would be a down time during which I could not participate in further fights.

Two thoughts sprung to my mind a more middle ground “front loaded” sec status removal scheme. First I could try raising my sec status so that a single fight would not make me a wanted man. This would be even less time efficient than ratting sec status after a fight (due to diminishing returns on sec status gain at higher levels), but might work better in terms of missing fights. The other option is to look at collecting the Clone Soldier tags myself, meaning that I will only have to pay the concord “Administration fee” for exchanging the tags. I suspect that the Tag collecting method might be the optimal solution as it provides a balance between time and cost. I already have some thoughts on how best to do it, so this is where I will look next!

Fly like a vigilante,

Hark

Monthly Update: Back in the Saddle

Well it’s been not been a bad first month back in, although time has not been as abundant as I had hoped. It turns out that eve was not the only thing waiting for me to stop being busy with planning a wedding to consume my free time. I still found time however to get a few things done in eve and indeed help Arian out. As pretty much everyone one knows now Bothers of Tangra (PLs Renting and PvE group) has seeded most of its space over for Shadow of xDeath, and so Arian needed to move his PvE farming Macharial out of its home and back to highsec before the change took place. Unfortunately  the logistics group were doing shipments out of a station 8 jumps (2 constellations) away from where Arian had been ratting. So I flew an alt out to scout him through the jumps with an interceptor. The operation was entirely uneventful, but still quite nerve inducing, reminding me of why I enjoy eve (risk).

 

Since then Hark has also moved home and participated in a good fleet fight (which was a wonderful 5 sided melee in which I managed to bag around 50 kills (iirc). The fight was an excellent excursion for my Legion which hasn’t been aired in a little while now, and I managed to use overheating without burning out my weapons (this time) so clearly I am improving. Skills wise Hark is now really digging into her Int Mem mapping I started way back in July of 2013. That’s 495 days since I began my first foray into attributes. I estimate that this mapping has gained me 450 additional SP per day compared to the even attribute mapping I’ve previously had. In total that’s 222,750 additional over the time period. It’s not exactly buckets, but it all adds up I guess. Currently I have another 262 days of Skill training planned in this configuration before I begin the next remapping. No doubt I will do another Attribute Optimisation post when that time comes picking what I train next.

 

Xa has also been active, after doing the scouting for Arian she invested in an Astero and delved into Nullsec to try earning some cash. I’ve found that shallow Nullsec is pretty much barren of sites at the moment and I am thinking about going deeper to find more. My hope is that I might be able to train up a BLOPS bridge character at some point to make getting loot in and out easier. That’s a good distance into the future however, and for now I am just solidifying my scanning skills to ensure a faster hunting rate.

 

The Trader has also been much more active this month despite being away for most of it I managed to rake in 1bn ISK, which is back to my average (despite only 3 weeks of trading). Current projections forecast that I might manage to break 30bn in non-asset cash before the year is out, but that’s not for certain. I am also negotiating for a small investment of capital on a % profit basis which might up my trading capital for the next year. My growth rate is pretty variable, but tends to average around 0.125% per day. That means that even a 1bn investment could bring my profit per month up by around 40m per month. Again it’s not a signal to start filling the pool with money, but it’s not chicken feed either. We’ll see how the negotiation goes however. On other fronts I am warming up the PI chains as well with an eye to opening that revenue chain once more. I still haven’t sold of any of the created stock from that yet and estimate that I have around 500m ISK waiting to be sold on the market. Something I really should get around to doing.

 

The Industry character is also being warmed up again but to a lesser degree. My struggle right now is getting back into the habit of doing the daily maintenance needed to keep both this and the trader operational and profitable. To begin with my concentration has been on the trader, and so since I got back the Indy hasn’t really had the same amount of time invested in it. Currently she is sitting on around 500m’s worth of product A with another 500m having been sold at market just before I left on Honeymoon. She has also now trained into a second product line, which I will be interleaving with the original. I need to really sit down and work out a more exact plan for how that’s going to work, but have yet to have the spare time to do so. Product B is currently at level 4 of invention training, so I am still bringing her up to level 5 at time of writing, that should end next month when I will chose my next set of training (could be a dilemma!).

 

Finally my Dread alt is coming into the vinegar strokes of her training with only one months’ worth of training left before she is a competent Dread alt. The question now remained as it if it is worth cross training her into the other dreads, finding something else she could do (BLOPS bridge?) or just stopping the dual training on her account. I think that last one is going to win out to be honest.

 

The Dirties are certainly going into a decline within eve, which saddens me, but at the same time doesn’t surprise me. I am trying my hardest to fight that trend for myself, as I am still enthused about eve more than I am for any other game, but it’s hard to predict how the loss of the group might affect my enthusiasm. The group seems to be quite enthused about Elite Dangerous at the moment, and I have to admit that I am enjoying the beta quite a lot at the moment. Who knows perhaps there is a place for two space games in my life. Perhaps the same is true of this blog as well. More on that in another post.

 

Fly active,

 

Hark

Time and TiDi wait for no man

Perhaps it’s just been enough time since TiDi was introduced that I’ve forgotten just how bad the old days were. Or perhaps it’s the change in pace since the time before. But for whatever the reason, I’m starting to fall out of love with TiDi.

 

It seems to me like the dynamic of large fights prior to TiDi was something along the lines of 1-3 hour fights 70% of the time, and node death 30% of the time. Whereas now, in the age of TiDi, it’s more like a 4 hour fight minimum (and often stretching out to 8 hours) where node death only happens 5% of the time.

 

Now avoiding node death is a good thing, no one likes Sole Crushing Lag, but at the same time, fights lasting that long (and being unresponsive for the entire duration), are just too far outside of my playtime window. I live in GMT(+), and work a fulltime 9-5 job with an hour commute each way. This means that generally I have a window of around 5 hours playtime each night (not including relation maintenance time and other domestic duties), in the old days a fight fitted snugly into that slot. But now, unless a fight begins a few minutes after I get home (and I get luck and they don’t drag on), I have next to no chance of getting into fleet during work nights. Frequently I will see pings going out for Slowcats along the lines of “LOGIN ALL THE THINGS, DUDES TO KILL 1000 on grid”, at 20:00, and I know that signing up is going to take me into the small hours.

 

The result of this is that if large fights start happening, I can only reliably join:

  • Friday night
  • Saturday
  • Sunday until about 15:00

 

And that kind of sucks. Granted not every fight these days is a huge 2000 man battle, and there are other things to do and see in eve on a weekday night. But large fleet fights are what I play for, and what I (previously) enjoy the most in the game.

 

Don’t get me wrong, I’m not saying we should roll things back to how they were, the numbers game has moved on since then, and what was a 70:30 ratio with 700 people fights being the norm, with the 2500 people fights I’m sure that ratio would look a lot worse. But am saying that the Plaster stuck over the problem, is starting to smell a bit funny, and I think we might regret going so long without getting it checked out.

 

It’s starting to get embarrassing now, as potential players join twitch, to view fights and ask questions like “Why are you showing me static image of the game rather than the fight? Oh wait did that just move a frame?”. Mayhaps its time to think as TiDi as a negative to new player attraction?

 

 

F……….L……….Y          S………L………O……….w……….L……….Y……….,

H………..a…………r……….k