Posts Tagged ‘kills’

Year in Review 2014: Progress

Year in Review 2014 Posts:

It’s that time again when it feels a good idea to look back over the past year and judge how life has been going. It’s been a rocky time for me eve wise with a wedding and a small house fire disrupting my play time heavily though most of the year. However despite this things are looking pretty good and I am happy with where the year has taken me. This post is going to be a general overview of the changes my characters underwent with a good look at the skills each has trained and learned. I will follow this with a post about my year in trade, one with a review of the years blogging and a final post rounding up my plans and goals for the next year so that I can easily review them next year.

So let’s take a look at Hark first shall we? At the end of last year Hark had reached 100m sp, and un surprisingly this is an increased by 21m SP over the course of this year. This works out at an average of ~2490 SP/Hour, which is excellent considering the maximum is 2700 (+5 and skills optimized) or 2520 (+3 optimized). The following categories are Harks top 5 with comparison what I wrote in my 2013 review skills post:

  1. 38m Space Ship command (+1m)
  2. 16m in Gunnery (same)
  3. 10m in Missiles (+1m)
  4. 8m Engineering (new entry)
  5. 7m in Mechanics (new entry)

The changes at the bottom of the top 5 are due to my current Int Mem mapping which absorbed almost all of the 21m SP (Electronics, Engineering, Mechanics, and some T3 sub systems).

Here is a full breakdown of those skills:

Hark currently has 262 known skills broken down as follows:

Skills

  • Lvl 0: 2
  • Lvl 1: 9
  • Lvl 2: 9
  • Lvl 3: 11
  • Lvl 4: 94
  • Lvl 5: 137

She has also accumulated 76,244 free skill points for emergency fitting situations. Her current skill queue will finish on the 19th of June in 2015. She is also just a shave over five years old.

So what has actually changed over this year? Well Hark became Un-nerfable in Feburary meaning that she can currently fly every combat ship in existence (only excluding the command ships and the newly added confessor which I will be training soon). Next up she perfected her Drug and Overheating skills to give me an extra edge in combat situations. Finally towards the end of the year I began training all my rigging skills to level 5 maximise their efficiency and to give me some extra fitting room on certain ships and rigs.

Next year I will be continuing my Int-Mem mapping plan by finishing off my rigging skills, and moving into becoming an e-war pilot, something which I have only dabbled in so far. Once that has been completed, I will need to pick a new optimisation mapping to move onto. Not sure what the new mapping will be but I would guess at Perc-Will (For Weapons Skills & T3 Destroyers), Char-Will (for Command Ships) or Will-Perc (for T2 ships). Whatever it is I look forwards to planning it in the later part of this year.

As opposed to Harks planned and projected skill plan, Xa has been a bit wayward this year. Oscillating from Ganking, scanning and Faction Warfare with reckless abandon. This is due to her becoming a bit of a jack of all trades designed to do all the same things Hark does, but outside of Nullsec, mostly for fun or profit. Looking back I wish I had had the foresight and willpower to separate her and Hark’s roles clearly, had I specialised her in capitals and Hark in sub capitals I could by now an immensely specialised  capital pilot at 70m skill points. On the other hand I wouldn’t have had the freedom to experiment and play with Xa over the years, which has earned a lot of money and fun.

Xa and Hark are also no longer the only accounts I have running. With a dedicated industry account now active and training I have a new revenue stream opened to me in the latter part of the year. The account has been profitable, however branching into a second product seems to be proven over taxing for my limited playtime. Perhaps as my time increases I might be able to ramp things up again. That’s not the only account change which has had an impact on my game play this year, as dual account training allowed me to double up one of my accounts to bring a new Dreadnaught pilot into my ranks. I’ve stopped paying for the dual training for the moment, as I’ve not utilised the Dread as much as I had hoped I would. However it is getting tempting to fire it up again to cross train the character into carriers allowing for easier transport of my assets in Nullsec in the post Peobe universe.

Play wise things have pretty much followed the status quo, I’ve had some periods of inactivity, some periods of war. I still struggle a little with the internal culture of PL, but not enough to cause friction, certainly not enough to stop enjoying to combat and efficiency they provide.  I have been sad this year to see the loss of my wingmen & fellow Dirties members from the game. I still hold out some hope that they may come back at some point. Ex certainly has dabbled back into the game, but only enough for some smaller scale money making endeavours. Really the game is not the same without my friends flying with me, it doesn’t change things enough to stop me from playing, but it does detract from my overall experience. This year I managed to get on ~624 kills with March standing out as the highest kill count month for the year. The three biggest fights that stand out in memory for the year was one in October in Hysera with Snuffbox + friends. Carriers were dunked and Snuff took quite the licking, something which no doubt rankled them a bit considering how salty they got over the whole “kings of low sec” thing. The second was iirc an Aeon kill event we party crashed in Haras in May, if I’m honest I remember there being a lot of kills, but little else detail wise. The final and largest fight was a massive set of brawls in Sendaya with HERO in what was a great little skirmish using Hawks and Talwars. It’s funny that my biggest brawl of the year was in the smallest ship. Fighting HERO and specifically BNI is an interesting experience which I hope to write about soon.

All in all its been a productive and interesting year in eve despite the limitations of real life. Which brings me onto the next year: My key goal for the next year is to dramatically up my kill count. With the other dirties out of eve for now it seems to me it’s about time I caught them up on kills. Both of them are sitting on 3k+ kills where I am only on 1.5k. My aim for this year is to get as many kills in a year as I have gotten in the past 6 years on my main character. I am looking to break 3k kills which works out at an average of 125 kills per month and 30 kills per week. Achievable, but tough and something I’ll be monitoring in my monthly updates from now on.

 Fly like its soooo last year,

Hark

Measuring Logistics

What a month this month has been. In my last update, I explained how I had been told to step up or step off, and that I was pulling out all the stops to try and do the former rather than the latter. As I stated last month the first step in my plan was coming to an agreement with my eve widow to be an “on call hero” for the month. The second part of the plan, which I decided after writing, was to actually get into some damage ships (shocking I know).

Its not for Logi’s

When it comes to participation reviews, Logi pilots are at a major disadvantage. Sure, ever alliance/corp/fleet respects the Logi pilots, and you generally get a lot of respect for dedicating to it. But at the end of the day a Logi pilots reputation is hitched to visibility and politics. The issue is that there are no metrics associated to how much, or how good or how worthy you are as a Logi Bro. Let’s use the example of two logistics pilots. Pilot1 is always on the ball, always ready to save peoples ships. He Can’t get on every opp, but when he does, he tries to make a difference. Pilot2 is shit (and based on somone I met in fleet a few weeks back). He only flies Logi because it saves him from purges, and ensures he gets SRP for lost ships. While on fleets he changes his fittings to include target painters, just to ensure he gets on kills. Which incidentally is a far higher priority than saving ships. Now let’s say the purge time comes around (or the reward time if you’re a glass half full kind of guy). How do I as CEO of numbers-corp pick which logi pilots or kick(or reward)? I unless someone has happened to notice that Pilot2 had a TP fitted on a logi, I have no way of telling who has contributed, and who has not.

This leads into the second issue of getting noticed by being a logi: There is no guarantee that you will be observed being the Logi Bro or not. I can do everything I can to save ships and do well, but if I am not on the right fleets, with the right people to notice me doing my thing there are issues. When it comes to purge time, a corp might run the stats gather and come to look at my kill count… 5. Hmm seems a bit low, anyone seen him on fleets? “nope”. Ok purge….

Logi Pilots rely on the right people seeing you doing the right things and telling it to the right people. Damage pilots can use stats as evidence. Logi pilots have to do one of two things: A. go out of the way to ensure the right people spot you. Or B. Find a balance between logistics and damage ships, which ensure you can survive and pruning. This is what I have been trying to do this month.

It has however brought forwards the fact that I have been playing logistics far too much recently. Back in Imperial Legion, our dirties group was pretty much the core of the Logistics Pilots. Every fleet, every roam every engagement, again and again: we were in the logi ships, it’s part of the reason I moved on. Don’t get me wrong, I have always enjoyed the logistics role and I still intend to fly it whenever its needed, but it’s time to get back to grass roots and enjoy killings things. That is after all what eve is all about.

So far I have been enjoying the killing immensely, flying some of the interesting ships brought to the fore by  the rebalancing changes; Caracal, Talwar and Loki. It’s been a fantastic time and I can’t wait to try out some of the even newer doctrines, although that may make my carrier a little tighter to pack.

Anyway let’s talk about the results of this change in balance. Last report I gave a breakdown of my playtime to show how I was slacking on the eve front. This month I will do the same to show the improvement. My total playtime this month was ~ 120 hours, over 50% of which has been spend in eve. These numbers don’t include my time in Dust or I think my time spend testing exploration on the Test server. My estimation is that I have spent 15 hours on DUST this month (some of which overlaps with the already recorded time as I often play Don’t Starve while waiting for FW matches to start).

I also managed to scoop ~300 kills this month which means I have average 5 kills per min spent in eve.

Unfortunately there is a bit of fallout because of this, very little work has been done on this site. Sorry, but eve and real life takes precedence. I still want to do some updates, and fixes for the site, but damn it If eve isn’t just too much fun. I will get it done, just no promises as to when. Ok?

As I mentioned before I have spent a good amount of time looking at exploration on the test server in advance of the group venturing out to test it. We took this experimentation forwards an are enjoying ourselves exploring; you can expect more posts on that very soon.

Fly with Guns,

Hark