Posts Tagged ‘landmark’

100m SP: Skills

Next! Right, well, it would be remise of me not to look at my characters skill points themselves. I mentioned briefly in the last post that my main character was a little bit under skilled for her age, and this is bared out when we look across all my accounts as well. In total I have 197,795,334 SP across my three accounts and 9 characters, with an average of 1,962 SP per hour (per account). Considering that with attribute mapping and +3’s my main is currently earning 2520 SP/Hour, that’s a little bit low.

 

Breaking that down by character the main is pretty much the backbone of that average with 2,146 SP/hour earned (considering this is my first year truly paying attention to attribute mapping, that’s no surprise).

 

Where are those skills placed then? Hark’s top five categories are:

  • 37m in Spaceship command
  • 16m in Gunnery
  • 9m in Missiles
  • 7m in Navigation
  • 6m in Drones

And here lowest are

  • 1415 in production
  • 2830 in trade
  • 15,072 in social

 

Alt Prime similarly has the most in

  • 20m in Spaceship Command
  • 9m in Gunnery
  • 8m in Navigation
  • 5m in Drones
  • 4m in Engineering

And

  • 4,500 in Trade
  • 169,000 in resource processing
  • 169,000 in neutral enhancement

 

The nine characters I have are split down as follows:

  • 1 x Main (combat, sub and cap)
  • 1x Alt (good all-rounder, combat leanings, also suitcase Carrier Pilot, losing direction a little at the moment)
  • 2x Haulers (1 T1 and 1 T2)
  • 1x trader (also Planet manager)
  • 3x Cyno Alts (inc one parked in jita for price monitoring)
  • 1x Industrialist (also planet manager)

 

So far both of these posts have been pretty factual, but now I add in a little bit of opinion to the mix. Specifically, my opinion on skills. Starting with my personal biggest landmark: Cross training. The fact that any character from any race, can fly any ship if they train the right skills is a massive bonus to this game, and even from the beginning I would have listed it as a plus. Yet for some reason, when I first started out in Nullsec I was very  resistant to the idea of training for races outside my Caldari heritage (I know, I know). However when I was finally lured into another races ships by the dazzle of lasers, it was a massive landmark for me. Being able to fly any races ship, means that you can fit in with any Alliance/Corporations Doctrines, and flexibility is key to being useful. If you fly anything other than Industrials for your vocation in eve, it’s well worth training all the races (once you have mastered one at least).

 

The second biggest landmark was becoming carrier capable. For me as a Nullsec pilot who has moved home and region on a frequent basis, having a suitcase carrier was a massive game changer. It was like getting your first car; your no longer dependent on Mommy and Daddies logistics chain, further more shipping things in and out of Nullsec can be a nice little money spinner if you know how. The first few jumps are pretty scary, as is the first loss mail.. But its been worth every moment of training, even ignoring the massive usage I’ve gotten out the current Slowcat meta. I still wish that we had a dedicated “Moveng Van” jump capable ship, but that’s a mere pipe dream, and until then, the carrier is likely my most useful ship in the hanger.

 

I am afraid that my last big skill landmark is a bit boring and obvious Core Competency. The skills which effect every ship you fly. Navigation, Capacitor, Locking Power Grid and CPU. Once I had cross trained everything and had my suitcase carrier, this was my next objective. Perfecting the skills which benefit the most ships. Having to never worry about if you can squeeze in a doctrine fitting, or be the last into warp. These skills are undervalued but vital additions to any pilots resumé. Training them was a bore, but I am glad I persevered.

 

Lastly before I sign off again, I want to recommend a training both overheating and drug skills for any pilot moving into the advanced stage of combat. It’s something I don’t regret training (despite the horrific price of Neuro Toxin Control). But it’s not really something I can list in my landmark list of skills, because I don’t use it anywhere near as much as I do. I just don’t understand enough about what is best used when, to carry drugs all the time. Sure I use them when I am instructed to in the doctrine fittings, but other than that, nada. Something I should change this year.

 

Fly high,

 

Hark

100m SP: Time and tide

On the 29th of July in 2008 I decided for the first time to try eve. I won’t go into details about my history in eve since then, but 5 years and 6720 logins later, at 20:50 18/12/2013 I finally amassed 100m Skill points on my Main Character. I’ll fess up and admit that I could have gotten here faster. Indeed by my calculations (ignoring learning skill changes and starting skills), a character of my age should have somewhere between 127,370,880 SP (+5’s) and 104,626,080 SP (No implants), meaning that I have spent somewhere between 4-21% of my characters life, not training, or using subpar implants. Of course having +5’s permanently in your head is an impossibility, especially for a combat character, and trying to do so would have cost me a new set of implants each of the 16 times I have been podded which is a serious amount of money.

 

To mark this occasion (and because it’s fast approaching the new year and its always a good time to wrap things up), I will be writing a series of posts on the how the 5 years of playing eve have affected both me and my characters. For this first post I will look mostly at time, closely followed with further posts on money, and the main event itself, skills. For all of these statistics I am looking at only my three currently active accounts. I do have around 3 other historical accounts, which have been disposable or temporary, but their skills and statistics are so minor compared with the main two, I doubt they will make much difference. So without further ado, let’s get on with further facts and figures!

 

As I mentioned at the beginning, I have logged into eve a total of 6720 times, with an average playtime of 33 minutes per login that’s a total solid play time of 273,429 minutes playtime (or around 190 days if that’s easier to digest). My oldest character is 2106 days old (meaning that I log into one of my accounts around an average of 3.2 times per day), giving me an average playtime per day of just under an hour. With 1437 recorded kills just on my main account (which to be fair has killed the vast majority) I have managed to average a kill every other day of my characters life. To be honest that is a lot lower that I would ideally like, but hey ho.

 

If we start to look at the characters themselves the main account has taken the vast majority of my playtime up (unsurprisingly for a main) with 116 days of logged in playtime. She has also been logged in (again on average) twice every three days of her life, with an average play time of 55mins per log in, or 80 mins per day. I find it interesting that she doesn’t log in very often, but when she does it’s for the long haul (read lagged out fleet fights).

 

My alt prime account interestingly has the main account beat hands down on the number of logins at 3521 times (~500 more than the main). This is unsurprising, as this account holds my trader and PI specialist, who I log in pretty much every single day. This means that since this accounts creation in mid-2009, I have logged into it on average just over twice per day. However the regular, but quick nature of the traders logins does show with the average playtime per log in at only 30 mins each, or 1 hour played per day of its life.

 

Looking at just under a half years solid playtime some people might ask if a video game is really worth so much of my life? Or if the money spent on the game is worth paying? Obviously, as I have spent this time, and my subscription fee on the game, I disagree. By my best calculations I have spent ~£1500 on eve online (inc PLEX, sub and the collector’s edition). Which means that I’ve paid around half a penny (GBP) per minuet spent in game, which actually is around what I spend on most non subscription games. Outside of gaming, the cinema costs around £7 (optimistically) per film, which average around 2 hours. That works out at around .06 of a penny per minuets entertainment, slightly more.

 

There are plenty of other forms of entertainment which are both more and less expensive than eve has been for me, but that point which I am trying to get across is that although £1.5k sounds like a lot of money, when you look at it in terms of cost/minute and compare it to other forms of entertainment, I don’t think it’s that bad. Furthermore this doesn’t take into account the hours of time I have spent out of the game planning, scheming, reading, learning and generally engaging with what is, at the end of the day a wonderful community.

 

I would much rather spend that money on an intellectual and challenging video game, than rotting my brain watching The Fast and the Furious MXC.

 

Fly for an age,

 

Hark