Posts Tagged ‘Moon Goo’

A Part of the Problem

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Sieged

So last night Arian went on his first Capital operation which should have been a pretty simple task; taking down a couple of POS’s half way across the universe in Aridia (entrance to delve).  Because it was his first op (and only my third) we were both slightly nervous, and I was doing my best to listen to the FC while simultaneously giving advice and help to Arian over our private coms. Things went pretty well at first. Despite Arian joining at literally the last second, we traveled through a few mid’s to the target without incident. Upon entry we had a short but sweet scuffle with the locals, who seemed to be attached to the POS in question. We held the grid, and won the ISK war (~2.5bn : 4.5bn) despite the loss of a dreadnought. Before long the POS was sieged

During this was the when my introspection occurred. In a lighthearted comment post fight, Arian said: “Well, that’s it now; I’m part of the problem”. It was aimed as a joke celebrating his first c
apital kills. But the fact is: he’s right. We are part of the problem. This isn’t really a revelation, let’s face it, you can’t be part of an organisation as famous and infamous as ours and not know this at least on some level. But it is a stark reminder of the duality of thought which we require to operate in Nullsec. We are loyal to our organisation, and will fight alongside them. We are willing to get podded for their cause (although trying to make others die for it instead for preference). Yet at the same time we are against the values and core of what they fight for.

We believe smaller groups should be able to get into Nullsec. Yet last night we helped curb stomp a smaller alliance’s  attempt at moon goo holdings.

We dislike the prevalence of Capital combat. Yet we have skilled into Carriers to fight with.

It’s a conflict of interest that I believe is not unusual in eve. Sure we disagree with the things we are doing, but at the end of the day, that does not mean we shouldn’t do them. The matter of fact is that within eve you do anything; fight tooth and nail, knee and fist, to gain and keep the advantage over your enemies (read everyone else in the game). Of course you use tactics you don’t agree with, to not do so is suicide, others won’t heed that compunction and hold back on you. Am I conflicted on this? I am against people kicking others in the nuts, but try to mug me and I might just do it to you.

NerfIf capitals were nerfed into the ground I would likely celebrate (as long as I could still use them to transport my sub capitals around!). But until then I will use what I have to keep afloat in this game. We are Pacifists with a gun in a zombie apocalypse, if we don’t pull the trigger, they’re going to eat our brains.

That doesn’t mean we don’t occasionally shoot ourselves in the foot; as evidenced when we followed the wrong FC’s orders and jumped to the beacon meant for people staying in the system for a secondary operation later that night. Thankfully being an experienced player (experienced at fucking up that is), I quickly took stock of the situation. We had way over stocked on fuel, meaning that we should just have enough fuel to get home still. Even better the mid points were all in station systems, meaning that we could, at worst, dock up and beg lore to come rescue us with his carrier as a fuel hauler. But we had to be quick, they cyno chain was lit all the way home now, and the pilots who hadn’t whelped, were well on the way home. Warping to the systems station and capping up, we jumped back to the cyno in the system we had come from. Another dock to cap up and we jumped again, this time to the correct system. Docking up again we discovered that Arian was just slightly short on fuel; so I quickly transfer him some of my surplus. At this point we had caught up with the tail end of the train heading home and one jump later, were quite literally home free.

I don’t mind telling you that this got the adrenalin pumping quite a bit (despite being all in all a pretty low risk fuck up).

Stop flying and have a mug of coco so you can get to sleep,

Hark

Eve Online: The start of another 10 year Journey?

Well that’s the new expansion announced, seems kind of early to me but maybe that’s just the horrid spring we’re having here. Some one at CCP has been reading their classics as our expansion has been named Odyssey  If I remember correctly it took Homer 10 years to get home from Troy, coincidently the same amount of time eve has been released for this year. Perhaps this is CCP’s way of aiming for another ten years.
As regular readers will know I was really pinning this expansion on being a Nullsec  one (more out of hope then anything else). Obviously with only a name and a few paragraphs of gumph, its hard to say exactly where this one is going. Certainly from the headline text, its going to be about exploration… again. All the quoted text here is taken from the expansion page http://www.eveonline.com/odyssey (which is all I have seen yet as I haven’t had time to review any other sources). So here we go:
Welcome to EVE Online: Odyssey
EVE Online’s nineteenth free expansion, Odyssey, offers new tools for exploring the stars, challenges you to breach the unknown for adventure and rewards, and to face what lies on the other side. A re-imagined scanning system, intuitive navigation and new exploration modules will aid you as you search the heavens for your next conquest. Some will encounter sites never discovered before, and others will be confronted with intriguing tests of skill and resolve. Ample rewards await those that return from their journeys with ships intact.
Lots of interesting stuff, but lets hold fire till the little detail we have:
DISCOVERY SCANNER
Using this new system, more pilots will reveal the hidden secrets of the EVE Universe. Beautiful new visuals, customizable controls and new functionality have been added to encourage the adventurer in everyone. There is now more among the stars, enticing even the most experienced veterans to explore.
Interesting one this one. At worst this will just be another iteration on the scanning system, updating it to a more modern system. At best this could be a massive change to the way that scanning, intelligence and communications work. There has been some back and fourth for while now on the idea of revamping the way Intel is gathered in eve. Specifically removing the concept of local chat away from the best method of determining who is in the system. Could this be the first step along that road?
THE WAR MACHINES
Forged by the lessons learned from countless combat pilots, the four factions will issue forth with the latest tools of war and re-designs of old favorites – ships as awe-inspiring as they are deadly.
Sound the klaxon,  ring the bell! That sounds suspiciously to me like “New ships”. Could just be new modules, but then why not just say that?  Gods lets hope its new ships, everyone loves new ships.
A NEW “SPACESCAPE”
A rebalance of major areas of space from highsec to nullsec include changes in exploration sites, industrial resources, some types of NPC loot and more…
Again this could be the first step down the road of removing moon goo, although with a  wider scope around it. Color me intrigued.
THE STORYLINE CONTINUED
The shared EVE Universe storyline continues to evolve following the Battle for Caldari Prime, with participatory events spawning unique player stories in two games at once.
Blah blah blad, more live events for people who live in Europe and don’t work. Good but its not going to get me to take my pants off and dance on the table.
THE LITTLE THINGS
Continued development towards raising accessibility without removing functionality will bring dozens of changes to player-owned starbases, game UI and beyond.
Good to see this effort continuing (as if there was any doubt at this stage), great to see that POS’s will be getting some love after all, even if its not the full Monty (well done two step).
All in all its an interesting set of notes, with what could be diamonds in the rough. All in all I have to admit that my first impression is disappointed. I was really hoping to see EVE Online: Fixing the shit we said we would in dominion, but this really doesn’t look to be that. I honestly feel that Nullsec has been left out in the cold a little too long (lets face it as a group were starting to pine for attention. Such is the way of things however. 
Guess we’ll all be watching for the next press releases.
Fly slightly disappointed but not surprised,
Hark