Posts Tagged ‘Nerf’

A Part of the Problem

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Sieged

So last night Arian went on his first Capital operation which should have been a pretty simple task; taking down a couple of POS’s half way across the universe in Aridia (entrance to delve).  Because it was his first op (and only my third) we were both slightly nervous, and I was doing my best to listen to the FC while simultaneously giving advice and help to Arian over our private coms. Things went pretty well at first. Despite Arian joining at literally the last second, we traveled through a few mid’s to the target without incident. Upon entry we had a short but sweet scuffle with the locals, who seemed to be attached to the POS in question. We held the grid, and won the ISK war (~2.5bn : 4.5bn) despite the loss of a dreadnought. Before long the POS was sieged

During this was the when my introspection occurred. In a lighthearted comment post fight, Arian said: “Well, that’s it now; I’m part of the problem”. It was aimed as a joke celebrating his first c
apital kills. But the fact is: he’s right. We are part of the problem. This isn’t really a revelation, let’s face it, you can’t be part of an organisation as famous and infamous as ours and not know this at least on some level. But it is a stark reminder of the duality of thought which we require to operate in Nullsec. We are loyal to our organisation, and will fight alongside them. We are willing to get podded for their cause (although trying to make others die for it instead for preference). Yet at the same time we are against the values and core of what they fight for.

We believe smaller groups should be able to get into Nullsec. Yet last night we helped curb stomp a smaller alliance’s  attempt at moon goo holdings.

We dislike the prevalence of Capital combat. Yet we have skilled into Carriers to fight with.

It’s a conflict of interest that I believe is not unusual in eve. Sure we disagree with the things we are doing, but at the end of the day, that does not mean we shouldn’t do them. The matter of fact is that within eve you do anything; fight tooth and nail, knee and fist, to gain and keep the advantage over your enemies (read everyone else in the game). Of course you use tactics you don’t agree with, to not do so is suicide, others won’t heed that compunction and hold back on you. Am I conflicted on this? I am against people kicking others in the nuts, but try to mug me and I might just do it to you.

NerfIf capitals were nerfed into the ground I would likely celebrate (as long as I could still use them to transport my sub capitals around!). But until then I will use what I have to keep afloat in this game. We are Pacifists with a gun in a zombie apocalypse, if we don’t pull the trigger, they’re going to eat our brains.

That doesn’t mean we don’t occasionally shoot ourselves in the foot; as evidenced when we followed the wrong FC’s orders and jumped to the beacon meant for people staying in the system for a secondary operation later that night. Thankfully being an experienced player (experienced at fucking up that is), I quickly took stock of the situation. We had way over stocked on fuel, meaning that we should just have enough fuel to get home still. Even better the mid points were all in station systems, meaning that we could, at worst, dock up and beg lore to come rescue us with his carrier as a fuel hauler. But we had to be quick, they cyno chain was lit all the way home now, and the pilots who hadn’t whelped, were well on the way home. Warping to the systems station and capping up, we jumped back to the cyno in the system we had come from. Another dock to cap up and we jumped again, this time to the correct system. Docking up again we discovered that Arian was just slightly short on fuel; so I quickly transfer him some of my surplus. At this point we had caught up with the tail end of the train heading home and one jump later, were quite literally home free.

I don’t mind telling you that this got the adrenalin pumping quite a bit (despite being all in all a pretty low risk fuck up).

Stop flying and have a mug of coco so you can get to sleep,

Hark

Incoming Truffle Pig Tears (Titan Nerf)

CCP Greyscale today announced some fairly big changes to titans (and by proxy Dreads). The full post (and delicious tears) can be found here along with the tears from the Truffel Pig allances (and others).

Now this first paragraph is a bit like a black smith putting on his lead apron; I’m trying to avoid the flames. I am very very pro Super Capital nerfs. I celebrated the Super Carrier Nerf, and I will celebrate the Titan Nerf. No single ship in the game should be an “I win” button, none. These changes should work towards the goal of enforcing skill (and not wallet depth) as the deciding factor in battles.
This nerf is unfortunately going back to where we began during the “Get titans on grid” changes in dominion. It comes down to Risk:Reward ratios. At the moment the numbers look like this:
            2:10
Titan pilots love using them because they have very little risk and great rewards. CCP has now made the ratio like this:
            2:5
Now titan pilots are just not going to fly them because they don’t feel it’s worth the risk. What they should be aiming for is this:
            8:10
This would mean titans pilots would want to fly because they get a good reward, but they take a big risk to get it. Now I don’t think that blaping sub caps is where that 10 reward should come from so in that respect the change will work, but to make the titan changes work in full CCP needs to achieve two other things. (What they have done is bolded below).
Stop Titans from killing small ships, but give them something equally rewarding (but less infuriating to other players). Then make titan take a bigger risk to achieve its role (whatever CCP decides this is).
Now what’s fixed is only a tiny part of that solution and hopefully this what Greyscale means by “We don’t consider titans ‘Done’ after this change”. If we increase the risk to titans, while still enticing them onto the field we will start to see more and more titan deaths and a lowering of the numbers of Super Capitals in game.
But that’s just to goals of the titan changes i.e. things done directlyto the titan. More needs to be done to the factors which have caused this symptom to come to light. So now we know what needs to be done to cure the symptom, let’s follow the diagnosis to its root:
           
            “It’s easy for 10 titans to luck out with their tracking (with the right mods) and blap sub-capitals”
            Because?
            “Certain Alliances have been able to field enough titans to make this happen regularly”
            Why?
            “Alliances have enough money to easily field of SC’s”
            Ah!
           
Yup it’s another anti alliance wealth post. Well not entirely. At the moment something like 1 titan and three Super Carriers are produced per day. Which means to cure the proliferation problem in a realistic timeframe, we have to kill 2-3 titans per day every day*. So we need to reduce the production of titans as well. I won’t go into detail on how I think CCP should about this (as I have done so elsewhere), suffice to say that a Moon Goo nerf might be a great start.
Again another rough post in response to the flow of the game.
Thanks for reading,
Hark
*
[Titans in game today]/([titans killed per day] – [titans produced per day]) = [days till 0 titans]
730 / (3 – 1) = 365
I think 50-100 titans is about the right number 😛