Posts Tagged ‘Retribution’

Retribution round up

  • CCP SOLOMON
  • CCP EXPLORER
  • CCP RIPLY
  • CCP GREYSCALE
Good chance for ccp to show they understand what was good about retribution
  • Ui is a good example of an old system which ccp feels needs replacing
  • Ccp don’t feel that art is a bottle neck anymore, nice question from Ripard
  • Ccp want to make the game so intuitive that you don’t need a manual this seems like a bad goal as to be like this it’d have to be simplified and dumbed down?
  • Ccp were planning for another iteration on the effects bar, but it was cut
  • No major size features were axed from retri
    • Some were trimmed i.e. Fw visuals revamp
  • Might provide a Highers texture pack option
  • Ideas floated
    • Ccp are aware that bs’s are decreasing in popularity
      • New hull maybe in comming
      • Asking what the role of the bs is?
      • Distinguishing them from meta 3 cruisers
    • New teir 3 line being discussed
      • Not sure what size yet
    • No plans to improve wormholes at the moment

POINT! on the Hurricane!

Warning: This post is based on changes that are pre release. As such they are subject to CCP’s (rightly) fickle waxing. I’ll try to keep this post up to date, or in the case of big changes link to a more up to date post. The original source of information can be found here.

And the Tericide changes continue!

Our dear CCP Fozzie has announced the next set of changes to ships in the Point release of retribution. The TLDR goes something like this: Teir 1 BCs getting boosted, Teir 2 BCs getting nerfed (quite badly in some places).

 Here are the changes in full along with my analysis:

Prophecy:
Battlecruiser skill bonuses:
5% bonus to all Armor Resistances
10% bonus to drone damage and hitpoints
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 5 H (-2), 4 M (+1), 7 L (+1), 4 turrets (-2), 4 Launchers (+3)
Fittings: 1100 PWG (-200), 415 CPU (+75)
Defense (shields / armor / hull) : 3000(-419) / 5500(+617) / 4250(-145)
Capacitor (amount / recharge rate / average cap per second): 2850(+37.5) / 750s / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 150 / 0.704 / 12900000 (-600,000) / 8.5s (-0.4)
Drones (bandwidth / bay): 75 (+50) / 225 (+200)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 210 / 6
Sensor strength: 17 Radar (+1)
Signature radius: 270 (+5)
Cargo capacity: 400 (+50)

Big brother of the Pilgrim? This one could become the exploration ship of choice for a lot of people. 7 slots of Tank/Gank mods, 5 utility mids and the choice of highslots for missiles or utility items. Of course its missing the neut bonus of its Recon brethern and it will always be a lot slower. But to balance that its going to be much more tanky, much more spanky and also probably able to PvP while PvPing (Im thinking the mids go: Prop mod, Scram, code breaker, Archology, cap booster. Interesting changes, we could see a lot more of these in low sec soon.

Harbinger:
Battlecruiser skill bonuses:
10% (+5%) bonus to Medium Energy Turret Damage
10% bonus Medium Energy Turret capacitor use
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 7 H (-1), 4 M, 6 L, 6 turrets (-1)
Fittings: 1325 PWG (-175), 350 CPU (-25)
Defense (shields / armor / hull) : 3000(-516) / 5000(-469) / 4500(-188)
Capacitor (amount / recharge rate / average cap per second): 3125 / 822s(+72s) / 3.8 (-0.366)
Mobility (max velocity / agility / mass / align time): 150 / 0.704 / 13800000 (+300,000) / 9.1s (+0.2)
Drones (bandwidth / bay): 50 / 75 (+25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km (+5) / 210 / 6
Sensor strength: 17 Radar (+1)
Signature radius: 270 (+5)
Cargo capacity: 375 (+25)

Edit: I misinterpreted the bonuses to this one so got my analysis way out. The harbi will get a bost to damage from 8.75 up to 9 effective turrets. Although we lose a slot in the highs and a turret the per skill level bonus counters this and actually increases damage. We also get a tone of extra drone space for spares.

Ferox:
Battlecruiser skill bonuses:
5% bonus to all Shield Resistances
10% bonus to Medium Hybrid Turret optimal range
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 7 H, 5 M, 5 L (+1), 7 turrets (+1)
Fittings: 1100 PWG (+25), 510 CPU (+35)
Defense (shields / armor / hull) : 5000(+117) / 3500(+81) / 4250(+344)
Capacitor (amount / recharge rate / average cap per second): 2750(+250) / 723s(+56.33s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 140 / 0.65(+0.05) / 13510000 (-500,000) / 8.2s (+0.3)
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+5)/ 195 / 8
Sensor strength: 19 Gravimetric
Signature radius: 295 (+10)
Cargo capacity: 475 (+130)

Gank gank gank. Any one remember the old Shield Gank Brutix? I think the Ferox is going to be taking over that role now. This beast now matches its Brutix cousin where it counts (turrets) but has an extra mid slot for tanking. Because of its increase in low slots we may also see armor tanking versions of the brutix although that would be a waste of a ship bonus.

Drake:
Battlecruiser skill bonuses:
5% bonus to all Shield Resistances
5% bonus to heavy and heavy assault missile kinetic damage
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 7 H (-1), 6 M, 4 L , 7 Launchers
Fittings: 840 PWG (-10), 515 CPU (-10)
Defense (shields / armor / hull) : 5250(-219) / 3250(-658) / 4000(+94)
Capacitor (amount / recharge rate / average cap per second): 2500(-312.5) / 658s(-92s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 140 / 0.64(+0.012) / 14810000 (+800,000) / 8.9s (+0.7)
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8
Sensor strength: 19 Gravimetric
Signature radius: 295 (+10)
Cargo capacity: 450 (+105)

Well I have to admit I’m suprised. After the harbinger, and knowing CCPs hate of the Missile spamming drake, I was puckerd up for a massive nerf on this one. That said, as drake changes have already been executed (resulting in a 4.8 drop in drake use)  perhaps Fozzie has left it alone for now.

Brutix:
Battlecruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage
7.5% bonus to Armor Repairer effectiveness
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 7 H, 4 M, 6 L (+1), 7 turrets
Fittings: 1200 PWG (+50), 435 CPU (+10)
Defense (shields / armor / hull) : 3500(-406) / 4500(+135) / 5000(+117)
Capacitor (amount / recharge rate / average cap per second): 3000(+656.25) / 789s(+164s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 155 / 0.704(+0.0352) / 12250000 (-1,000,000) / 8.1s (-0.2)
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7
Sensor strength: 18 Magnetometric
Signature radius: 305 (+5)
Cargo capacity: 475 (+75)

Brutix gets a bit more tanky or spanky options the extra low slot being pretty awesome, its good to see this Blaster boat get a bit more agile as well.


Myrmidon:
Battlecruiser skill bonuses:
7.5% bonus to Armor Repairer effectiveness
10% bonus to drone damage and hitpoints
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 5 H (-1), 5 M, 6 L, 5 turrets (-1)
Fittings: 1050 PWG (-125), 400 CPU
Defense (shields / armor / hull) : 3500(-406) / 4500(-188) / 4750(+453)
Capacitor (amount / recharge rate / average cap per second): 2850(+37.5) / 750s(+108.75s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 145 / 0.704 / 13100000 / 8.6s (-0.1)
Drones (bandwidth / bay): 100 (+25) / 175 (+25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7
Sensor strength: 18 Magnetometric
Signature radius: 305 (+5)
Cargo capacity: 400

The Myrm does get a minor reprieve in that it can now field a full rack of heavy drones as opposed to just 4 as before, but this is balanced by the removal of a turret slot and its corresponding high.

Cyclone:
Battlecruiser skill bonuses:
5% bonus to Heavy Missile and Heavy Assault Missile rate of fire
7.5% bonus to shield boosting amount
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 7 H (-1), 5 M, 5 L (+1), 2 turrets, 5 Launchers
Fittings: 1200 PWG (-10), 525 CPU (+100)
Defense (shields / armor / hull) : 4750(+355) / 4000(+94) / 3500(+81)
Capacitor (amount / recharge rate / average cap per second): 2250(+62.5) / 592s(+8.67s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 8.2s
Drones (bandwidth / bay): 50 (+10) / 50 (+10)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 220 / 6
Sensor strength: 16 Ladar
Signature radius: 250 (+10)
Cargo capacity: 450 (-25)

Cyclone get a bit of a flip from being a primarily Turret based platform to being a major Missile ship. In the process it loses a damage high dropping its total from 8 damage slots to 7. In exchange it does get an extra medium drone to play with. It also gains an extra low slot as a bonus. Overall this looks like a boost to the Cyclone, although only a marginal one. But the despite being only Tier 1 the BC was considered a PvP powerhouse (especially since ASB’s came out). 

Hurricane:
Battlecruiser skill bonuses:
5% bonus to Medium Projectile Turret damage
5% bonus to Medium Projectile Turret rate of fire
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 7 H (-1), 4 M, 6 L, 6 turrets, 3 Launchers
Fittings: 1125 PWG, 400 CPU
Defense (shields / armor / hull) : 4250(-47) / 4500(+188) / 3500(-16)
Capacitor (amount / recharge rate / average cap per second): 2250(-562.5) / 592s(-158s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12800000 (+300,000) / 8.4s (+0.2)
Drones (bandwidth / bay): 30 / 30
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 220 / 6
Sensor strength: 16 Ladar
Signature radius: 250 (+10)
Cargo capacity: 425 (-50)

I thought CCP might lay off the Hurricane given that like the drake, its received some nerfing recently. But actualy this one is pretty big; again losing a damage highslot. The hurricane has clearly done something nasty to CCP Fozzie at some stage.

The Safety Net

First off I want to state that I really like the Retribution Patch its a good example of how little changes can refresh the game and bring it forwards to compete with modern titles. But there is one glaring feature in the patch which I didn’t mention in my morning after post, the Safety switch. This was because every time I tried to explain in a reasonable way why I didn’t like it, I just couldn’t pin it down.

The thing is it doesn’t even affect me directly. Despite being a 0.0 warrior and a nasty blobber, according to my concord files (I asked for them under the Freedom Of Information act of YC2) I’m a pretty law abiding citizen. My two oldest my chars have 4+ security status, and my guns only ever get activated against enemies of the state(s), or in 0.0 combat outside the remit of CONCORD. I’ve been concordokend once (when very young) for activating a module on a friend, and if I remember right, I’ve only ever been in low sec a very few times. So actually I should never really have to turn off my safty system to fire my guns. So what makes me dislike it so much?

It arrived the other night, as many things do, while chewing the fat with my gaming friends. Chatting with one of them, we were discussing the crime watch flag changes in retribution. She was asking what the new yellow flashing symbol next to a player (in front of her) meant, I was explaining the suspect flag. While doing so I mentioned that although CONCORD wouldn’t attack a Suspect, it was free game for players. At this point someone else put in a doubt that this was the case (I’ve since confirmed it is from the patch notes), and this is when I hit upon my now rational dislike of the safety system.

“Oh, I’m pretty sure you can kill them when there a suspect, but if you want to check, just make sure your Safety is green and try to fire at them. If its illegal, it wont let you do it”

There it is. I’ve been tightrope walking the niagara falls of eves crime system for 4 years (mostly) successfully. And now CCP have come along and placed a safety net under me, my epic feet of not getting concord’ed (much) can now be equalled, and beaten by placing a keyboard attached to a PC playing an undocked eve account into a hamster cadge.

Is this just another bitter vet rant? I have passed well into the danger zone of bitter vet contraction. I’ve even since joined a Bitter Veteran Care Home. I’m just not sure any more. I would argue that the times I have crossed the line of the law by accident, have been learning experiences for me. I guess its a matter of learning preference.

I believe that I learned how to obey the laws of New Eden by researching and experimenting. If I broke the law I had the lesson beaten into me by CONCORD, and you don’t forget losing a ship as a new player.

On the other hand you could argue that new players can now be unafraid to push buttons and find out what happens. Before if a player was unsure if an act was illegal, they might have shrugged away from it. Now they can press the button and fear nothing more than a friendly warning flash that the action they tried to commit might have gotten them CONCORD’ed.

I just worry we are breading a new kind of player who isn’t encouraged to research about eve. Who doesn’t need to join a corp to tap the knowledge of older and more experienced players on what can and cannot be done. A player who is the mental equivalent of a hamster on a keyboard… gosh I really do sound like a bitter vet don’t I?

BattleCruisers, what does it all mean Basil?

BattleCruisers, what does it all mean Basil?
Wow in a rush announcement CCP have stated balancing the last of the T1 Ships ready for the winter expansion. One of the big changes is that all BattleCruisers will soon have 17 slots. But what does this actually mean for each? Well here is a breakdown:

Low       Mid High Total         Movement
Amarr 0
Harbinger 6 4 8 18 -1
Oracle 6 3 8 17 0
Prophecy 6 3 7 16 1

Caldari 0
Drake 4 6 8 18 -1
Ferox 4 5 7 16 1
Naga 3 6 8 17 0

Gallente 1
Brutix 5 4 7 16 1
Myrmidon 6 5 6 17 0
Talos 5 4 8 17 0

Minmatar -1
Cyclone 4 5 8 17 0
Hurricane 6 4 8 18 -1
Tornado 4 5 8 17 0

It’s hard to judge who will get hit hardest by this one (it seems like a bit of a nerf all around (with the exception of Gallente). But I expect to see some real tears around this very very soon.
In regards to my last post, on battleships and the changes, CCP may have gotten around the issues by not actually making any changes to the BS roles. I read the changes as follows:

Armageddon, Apocalypse, Raven, Tempest, Abbadon, Rokh, Maelstorm: No change.

Typhoon: Major adjustments to change it to a single weapon system.

Megathron: gets a speed boost and defence nerf.

Dominix, Hyperion: We’d love to make them better, but we can’t yet.

In all honesty it’s a bit of a let-down really. Oh well, roll on tech II! oh all so, I guess I missed that Retribution was due out on December the 4th!