Posts Tagged ‘Roam’

Interception

If you had asked me a month ago if the changes to Interceptors would see me returning to these wonderful little ships, I would had said “Sadly not”. I would have then gona one to add that the 20m+ cost of new clones along with the expensive implants in Hark’s head means that flying fragile ships is on paper a not worthwhile risk.

In practice however, it turns out that the changes are just enough to tempt me back (at least for now). I should point out that interceptors have always held a special place in my heart, as I began my 0.0 experience flying tackle for ED during their finals stand back is Etherium Reach. So when we saw Interceptor fleets being announced post Rubicon, I decided I would throw caution to the wind, and try them out at least once. My goodness am I glad I did.

Inty fleets are amazingly good fun, and perfect anti-ratting operations. Back when we lived in the NC we used to do regular “Fishing” fleets, also known as “shot-gunning”. This was where we used ships like Assault frigates to roam into enemy territory (hopefully moving fast enough to confuse Intel channels) to enemy hubs. Here we would all jump into system and scatter at random to locations where we might find enemy carebears doing their thing. This coupled with a dictor parked on a station to catch people trying to panic dock got us a good few kills. However this was generally a lesson in Darwinism more than anything as only the stupid/slow ever got caught. Interceptor fleets operate on this same principle but surpass the old model for several reasons:

 1. They are exceptionally fast in warp
It’s pretty easy for a ceptor’ fleet to cover tens of jumps in a handful of minuets. This means we can move faster than the speed of information, so we catch ratters unawares. It also means that we can move faster to the hero bait ship a few jumps away, and still arrive before he dies. Finally we can overtake people who try to run away from us. On one of our fleets, we landed on grid just as a Raven warped to a gate, we followed his warp and beat him to the gate by a good 5-10 seconds needless to say he then died.

 2. They are exceptionally fast in sub warp
Engagement gone sour? No problem, just align to the sun and coast out of trouble. At several points we outstayed our welcome on grid, and had to extract quickly. In a normal fleet this could have been fatal, but in Intys, we didn’t even have to warp out to get safe. This also means that should you look like you’re going down, your chances of getting your pod out is pretty good. Even under scram and web, if you are quick you can coast out of a bubble to allow your pod to escape.

3. Bubble immunity
It’s obvious, I know but this has an unexpected ramification. You can go on an Inty fleet even if you know you only have 10 minutes till you have to walk away from the PC. When the time comes to leave fleet, you can simply find a quiet location to log off, and be safe in the knowledge that to get yourself home safe you need only worry about insterlocking gate camps on the way.

The Inty gangs have been amazing, and despite the worry of a pod-mail 5-6 times the ship loss mail, the allure of speed and easy kills is just too much to resist. Especially with kills like the afore mentioned Raven possible. The Inty fleets also got me the funniest kill I have had in a very long while where we destroyed a Rapier who though he was safe to engage in Station docking range. He had carrier providing reps against our 30 interceptors: and went down after hull tanking the reps for a good couple of minutes.

The interceptor change has been fantastic and without doubt my highlight of the Rubicon expansion.

A month on the Tiles

I have to admit that this is going to be an interesting monthly update to write. This is because quite simply, I am having trouble remembering the first half of this month. Unfortunately this is not because of some alcohol induced coma, but instead because I have been so busy out of game, I just can’t remember that much of what I’ve been up to. P.s. a tip for anyone thinking of tiling a kitchen floor themselves: don’t.

 

That said I clearly have been playing games, with my raptor account scoring 140 hours played this month (an average of 5 hours per day). If I am honest through, that’s a dramatically inflated number, as I have been using my Tablet to run games in the background while I am at work; steam badge collection, for the use of. I think it’s fair enough to say that a good 20-40 hours of that time is this background running. Of that inflated 140 hours of games, I have managed to rack up 40 hours of eve, and 73 kills across all my accounts (working out at just under two kills an hour average).

 

I also had the great pleasure of a weeklong visit from fellow dirties members Arian Blade and a weekend visit from Lore Solo. We took the opportunity to run some awesome group roams thought faction warfare experimenting with some crazy fun frigate fits. We are going to try and expand these roams, and make them a regular feature. Who knows, maybe you’ll see some reports on here of what we get up to at some point.

 

In-between laying tiles, I have been enjoying a lot of Dust, especially working on the triple XP event over the last weekend. I’ve had a great time overall, but I am still severally disappointed by the low level of investment I’ve been able to make. I have also developed a distinct hatred of Death Taxies, to the point where by I just won’t talk about them in this update for fear of a fevered rant. Needless to say I find them… aggravating.

 

Back on the eve front, the Dirties group has also been experimenting with some new ways of working together to make money. So far things are looking positive, with us making a few Hundred Million for just a few hours’ work. To me its highlighted once again just how much eve makes us invest in our accounts and characters. Although this new plan is in its infant stages, eventually it is going to require some skill training before we can take it to the next level. I have always been one of life’s “planners”, and eve tickles that itch like nothing else. Spending time planning something which is going to take a few months, then walking it through the stages, to perfection… It’s a feel good factor for me. Mind you, you may have already gathered that from my Attribute optimisation post. Anyway, well see if we can talk about those plans at a later date, for now it’s all opsec and jazz.

 

Site wise I have also been doing some *fun* changes. If you visited over the last few days, you might have noticed that the site has been changing its clothes more than a Eurovision song Contest host. I wish it were for good reasons, but recently I have been un able to ignore the extremely slow load times (please tell me it’s not in my mind, and that readers are getting this as well). So far I think I have narrowed it down to just a few possibilities, and the site is currently running in “Cut down” mode, so that I can test my theories. Sadly being the main contributor to this site, and also being its sole administrator does mean that I sometimes have to pick between writing new content for you guys to read, and updating/optimising and generally administrating this site. Sadly that has resulted in a slowdown of posts in the last few weeks. We’ll just have to hope this is still just the initial overhead to get this site running on its own.

 

Anyway, I’m back to trying to get more fleets again, as I have been lacking in my destruction duties for the last couple of weeks. I doubt that ill manage that to any serious capacity until I have finished my work in the kitchen.

 

Fly with sore knees,

 

Hark