Posts Tagged ‘Teiricide’

Ship balancing past and future

  • Plan
    • Pirate and navy ships becoming slightly more specialised
    • Tech 2 improving
      •  were as good as navy, now between navy and pirate
    • End of ‘bombardment’ line of ships, they now fall into combat or attack
    • Balanced a quarter of the game
    • Adding another 15 present this expansion
  • Battleships
    • Armageddon drone change (was almost the apoc)
    • Lots of going over stuff already on the forums
    • Looks like a good line up, some big changes
  • Navy ships
    • Great changes, all pre announced in the forums
  • Future
    • For ships they release things which have a good plan to the forums instantly
    • Command ships
      • Highest priority t2 ship
      • Link bonus all around
      • Good damages all around
      • One ship per races weapon system
    • Electronic attack ship
      • Massive buffs to bring them past t1 frigs
    • Heavy assault cruisers
      mobility rests and damage bonus
    • Black ops
      • More combat roles, more relevant bonuses
Fozzie says no t3 bs for now, references other t3 just no bs
Pirate bc’s being consider
Thoughts that links might help dictor pilots not die
Maybe a second set of warp cloaked blobs next pass

Order of Importance

“Ytterbium stated that 2013 would see work on the Battlecruisers, Battleships, adjusting skill requirements for T1, and then after all of that is accomplished, they would move on to T2.”

He went on to add that CCP would not be tackling the T2 ships in order of size (like they did T1). But instead by order of need, starting, most likely  “Command Ships”

That is all.

Hark

POINT! on the Hurricane!

Warning: This post is based on changes that are pre release. As such they are subject to CCP’s (rightly) fickle waxing. I’ll try to keep this post up to date, or in the case of big changes link to a more up to date post. The original source of information can be found here.

And the Tericide changes continue!

Our dear CCP Fozzie has announced the next set of changes to ships in the Point release of retribution. The TLDR goes something like this: Teir 1 BCs getting boosted, Teir 2 BCs getting nerfed (quite badly in some places).

 Here are the changes in full along with my analysis:

Prophecy:
Battlecruiser skill bonuses:
5% bonus to all Armor Resistances
10% bonus to drone damage and hitpoints
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 5 H (-2), 4 M (+1), 7 L (+1), 4 turrets (-2), 4 Launchers (+3)
Fittings: 1100 PWG (-200), 415 CPU (+75)
Defense (shields / armor / hull) : 3000(-419) / 5500(+617) / 4250(-145)
Capacitor (amount / recharge rate / average cap per second): 2850(+37.5) / 750s / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 150 / 0.704 / 12900000 (-600,000) / 8.5s (-0.4)
Drones (bandwidth / bay): 75 (+50) / 225 (+200)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 210 / 6
Sensor strength: 17 Radar (+1)
Signature radius: 270 (+5)
Cargo capacity: 400 (+50)

Big brother of the Pilgrim? This one could become the exploration ship of choice for a lot of people. 7 slots of Tank/Gank mods, 5 utility mids and the choice of highslots for missiles or utility items. Of course its missing the neut bonus of its Recon brethern and it will always be a lot slower. But to balance that its going to be much more tanky, much more spanky and also probably able to PvP while PvPing (Im thinking the mids go: Prop mod, Scram, code breaker, Archology, cap booster. Interesting changes, we could see a lot more of these in low sec soon.

Harbinger:
Battlecruiser skill bonuses:
10% (+5%) bonus to Medium Energy Turret Damage
10% bonus Medium Energy Turret capacitor use
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 7 H (-1), 4 M, 6 L, 6 turrets (-1)
Fittings: 1325 PWG (-175), 350 CPU (-25)
Defense (shields / armor / hull) : 3000(-516) / 5000(-469) / 4500(-188)
Capacitor (amount / recharge rate / average cap per second): 3125 / 822s(+72s) / 3.8 (-0.366)
Mobility (max velocity / agility / mass / align time): 150 / 0.704 / 13800000 (+300,000) / 9.1s (+0.2)
Drones (bandwidth / bay): 50 / 75 (+25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km (+5) / 210 / 6
Sensor strength: 17 Radar (+1)
Signature radius: 270 (+5)
Cargo capacity: 375 (+25)

Edit: I misinterpreted the bonuses to this one so got my analysis way out. The harbi will get a bost to damage from 8.75 up to 9 effective turrets. Although we lose a slot in the highs and a turret the per skill level bonus counters this and actually increases damage. We also get a tone of extra drone space for spares.

Ferox:
Battlecruiser skill bonuses:
5% bonus to all Shield Resistances
10% bonus to Medium Hybrid Turret optimal range
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 7 H, 5 M, 5 L (+1), 7 turrets (+1)
Fittings: 1100 PWG (+25), 510 CPU (+35)
Defense (shields / armor / hull) : 5000(+117) / 3500(+81) / 4250(+344)
Capacitor (amount / recharge rate / average cap per second): 2750(+250) / 723s(+56.33s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 140 / 0.65(+0.05) / 13510000 (-500,000) / 8.2s (+0.3)
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+5)/ 195 / 8
Sensor strength: 19 Gravimetric
Signature radius: 295 (+10)
Cargo capacity: 475 (+130)

Gank gank gank. Any one remember the old Shield Gank Brutix? I think the Ferox is going to be taking over that role now. This beast now matches its Brutix cousin where it counts (turrets) but has an extra mid slot for tanking. Because of its increase in low slots we may also see armor tanking versions of the brutix although that would be a waste of a ship bonus.

Drake:
Battlecruiser skill bonuses:
5% bonus to all Shield Resistances
5% bonus to heavy and heavy assault missile kinetic damage
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 7 H (-1), 6 M, 4 L , 7 Launchers
Fittings: 840 PWG (-10), 515 CPU (-10)
Defense (shields / armor / hull) : 5250(-219) / 3250(-658) / 4000(+94)
Capacitor (amount / recharge rate / average cap per second): 2500(-312.5) / 658s(-92s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 140 / 0.64(+0.012) / 14810000 (+800,000) / 8.9s (+0.7)
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 195 / 8
Sensor strength: 19 Gravimetric
Signature radius: 295 (+10)
Cargo capacity: 450 (+105)

Well I have to admit I’m suprised. After the harbinger, and knowing CCPs hate of the Missile spamming drake, I was puckerd up for a massive nerf on this one. That said, as drake changes have already been executed (resulting in a 4.8 drop in drake use)  perhaps Fozzie has left it alone for now.

Brutix:
Battlecruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage
7.5% bonus to Armor Repairer effectiveness
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 7 H, 4 M, 6 L (+1), 7 turrets
Fittings: 1200 PWG (+50), 435 CPU (+10)
Defense (shields / armor / hull) : 3500(-406) / 4500(+135) / 5000(+117)
Capacitor (amount / recharge rate / average cap per second): 3000(+656.25) / 789s(+164s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 155 / 0.704(+0.0352) / 12250000 (-1,000,000) / 8.1s (-0.2)
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7
Sensor strength: 18 Magnetometric
Signature radius: 305 (+5)
Cargo capacity: 475 (+75)

Brutix gets a bit more tanky or spanky options the extra low slot being pretty awesome, its good to see this Blaster boat get a bit more agile as well.


Myrmidon:
Battlecruiser skill bonuses:
7.5% bonus to Armor Repairer effectiveness
10% bonus to drone damage and hitpoints
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 5 H (-1), 5 M, 6 L, 5 turrets (-1)
Fittings: 1050 PWG (-125), 400 CPU
Defense (shields / armor / hull) : 3500(-406) / 4500(-188) / 4750(+453)
Capacitor (amount / recharge rate / average cap per second): 2850(+37.5) / 750s(+108.75s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 145 / 0.704 / 13100000 / 8.6s (-0.1)
Drones (bandwidth / bay): 100 (+25) / 175 (+25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7
Sensor strength: 18 Magnetometric
Signature radius: 305 (+5)
Cargo capacity: 400

The Myrm does get a minor reprieve in that it can now field a full rack of heavy drones as opposed to just 4 as before, but this is balanced by the removal of a turret slot and its corresponding high.

Cyclone:
Battlecruiser skill bonuses:
5% bonus to Heavy Missile and Heavy Assault Missile rate of fire
7.5% bonus to shield boosting amount
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 7 H (-1), 5 M, 5 L (+1), 2 turrets, 5 Launchers
Fittings: 1200 PWG (-10), 525 CPU (+100)
Defense (shields / armor / hull) : 4750(+355) / 4000(+94) / 3500(+81)
Capacitor (amount / recharge rate / average cap per second): 2250(+62.5) / 592s(+8.67s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 8.2s
Drones (bandwidth / bay): 50 (+10) / 50 (+10)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 220 / 6
Sensor strength: 16 Ladar
Signature radius: 250 (+10)
Cargo capacity: 450 (-25)

Cyclone get a bit of a flip from being a primarily Turret based platform to being a major Missile ship. In the process it loses a damage high dropping its total from 8 damage slots to 7. In exchange it does get an extra medium drone to play with. It also gains an extra low slot as a bonus. Overall this looks like a boost to the Cyclone, although only a marginal one. But the despite being only Tier 1 the BC was considered a PvP powerhouse (especially since ASB’s came out). 

Hurricane:
Battlecruiser skill bonuses:
5% bonus to Medium Projectile Turret damage
5% bonus to Medium Projectile Turret rate of fire
Fixed Bonus:
99% reduction in the CPU need of Warfare Link modules
Slot layout: 7 H (-1), 4 M, 6 L, 6 turrets, 3 Launchers
Fittings: 1125 PWG, 400 CPU
Defense (shields / armor / hull) : 4250(-47) / 4500(+188) / 3500(-16)
Capacitor (amount / recharge rate / average cap per second): 2250(-562.5) / 592s(-158s) / 3.8 (+0.05)
Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12800000 (+300,000) / 8.4s (+0.2)
Drones (bandwidth / bay): 30 / 30
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 220 / 6
Sensor strength: 16 Ladar
Signature radius: 250 (+10)
Cargo capacity: 425 (-50)

I thought CCP might lay off the Hurricane given that like the drake, its received some nerfing recently. But actualy this one is pretty big; again losing a damage highslot. The hurricane has clearly done something nasty to CCP Fozzie at some stage.