Posts Tagged ‘TiDi’

Time and TiDi wait for no man

Perhaps it’s just been enough time since TiDi was introduced that I’ve forgotten just how bad the old days were. Or perhaps it’s the change in pace since the time before. But for whatever the reason, I’m starting to fall out of love with TiDi.

 

It seems to me like the dynamic of large fights prior to TiDi was something along the lines of 1-3 hour fights 70% of the time, and node death 30% of the time. Whereas now, in the age of TiDi, it’s more like a 4 hour fight minimum (and often stretching out to 8 hours) where node death only happens 5% of the time.

 

Now avoiding node death is a good thing, no one likes Sole Crushing Lag, but at the same time, fights lasting that long (and being unresponsive for the entire duration), are just too far outside of my playtime window. I live in GMT(+), and work a fulltime 9-5 job with an hour commute each way. This means that generally I have a window of around 5 hours playtime each night (not including relation maintenance time and other domestic duties), in the old days a fight fitted snugly into that slot. But now, unless a fight begins a few minutes after I get home (and I get luck and they don’t drag on), I have next to no chance of getting into fleet during work nights. Frequently I will see pings going out for Slowcats along the lines of “LOGIN ALL THE THINGS, DUDES TO KILL 1000 on grid”, at 20:00, and I know that signing up is going to take me into the small hours.

 

The result of this is that if large fights start happening, I can only reliably join:

  • Friday night
  • Saturday
  • Sunday until about 15:00

 

And that kind of sucks. Granted not every fight these days is a huge 2000 man battle, and there are other things to do and see in eve on a weekday night. But large fleet fights are what I play for, and what I (previously) enjoy the most in the game.

 

Don’t get me wrong, I’m not saying we should roll things back to how they were, the numbers game has moved on since then, and what was a 70:30 ratio with 700 people fights being the norm, with the 2500 people fights I’m sure that ratio would look a lot worse. But am saying that the Plaster stuck over the problem, is starting to smell a bit funny, and I think we might regret going so long without getting it checked out.

 

It’s starting to get embarrassing now, as potential players join twitch, to view fights and ask questions like “Why are you showing me static image of the game rather than the fight? Oh wait did that just move a frame?”. Mayhaps its time to think as TiDi as a negative to new player attraction?

 

 

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